Great! Is this a replacement character or a separate character from the same setting? Either way this one has much more interest. Pose is superb.
Also, maybe make his left (our right) foot point down a little like you did with your previous character so that they appear to be standing on the same plane (that is, of course, if they are going to be used is the same game/piece).
Though that's right, and I agree, I get a feeling like it's going to make the character look off balance. I think you actually need to modify the projection/perspective of the character to match that of the previous character (which, naturally, will lead to the feet doing what has been suggested).
Colours are too monochromatic, imo. Brown suit, brown shoes, brown hair, (reasonably) brown skin.
You've got a distribution of highlight and shadow that is contributing to a noisy appearance. Take the waist, for example. Black lines, solid blocks of highlight, solid blocks of shadow, then the 2 super bright pixels of the wrist in a sea of darks. The wrinkles on the torso feel over-rendered, too. I do like the thighs, though, I think you've nailed that. The legs in general are solid, though the lower legs and knees could use a little more refinement. The knees are too sharp, and the midtone that comes into the shin areas could be cut down, especially on his right (our left) leg. I say black shoes, too, or at least very dark shoes.