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Messages - NickZA
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41
2D & 3D / Re: Ship Sprites
« on: October 21, 2009, 07:36:54 pm »
Yes, welcome to our party, little buddy.

You are one of those unfortunates who believes that your abstract definition of a thing is what is important. Sadly it's not. Money makes the world go round, and we are engineering a product here. The results are what count, not the definitions you cling to. Probably the only thing of relevance there is that this thread is now in the low-spec forum, where it belongs.

Sadly, you are mistaken -- using less colours typically means a better degree of control in my opinion, and I am sure in the opinions of most on these forums, including yourself I would think since you were rambling on about it! Or perhaps you would like to argue with yourself? Since I notice you don't exactly work in 16M colours yourself? Thus far figurestone has used as many colours as he likes because the spec does not define a maximum on colours. I would welcome other opinions on less vs. more, of course.

As for scaling down, you conveniently chose not to "educate" us as to the point at which it is appropriate to scale down. Or do I presume then that you do all your work at a larger size, then the last step of your workflow is to scale everything down? Would you care to enlighten us, since you were just complaining that his work was scaled down, and now you are telling me that you do that yourself?

And, hehe, ironically it stings when someone insults your rather "low-spec" work, eh? I noticed you had nothing to say about that. :y: But enough of this... we're here for crit and not for a flame war. Cool your jets, buddy boy.


42
2D & 3D / Re: Ship Sprites
« on: October 21, 2009, 06:27:28 pm »
Hi all

Just to introduce myself and jump into the conversation -- I'm figurestone's developer partner, the tech and design lead. I'm a UI and game programmer but I've studied fine art, worked in graphic design for web and print, and have a clue about what makes a game look good having been playing them every day since 1984, and building them for the last few as well. So I thought I'd join in. ;) I've been trolling these forums anonymously for a couple of years now just to see what people were up to, and have been very impressed.

@Mathias, appreciate your input but figurestone is producing according to my technical spec, which takes precedence over arbitrary limitations. I do agree with two things you've said though, yes less colours could well do the same job (better, even); and scaling things down from a larger source image is a no-no. This may seem obvious, but figurestone's workflow needs some overhauling, which is why he's here. He is a graphic artist by profession but is dipping his toe into pixel art for the first time. Having just looked at your pixeljoint portfolio I do not think you have room to be cutting *anyone* down, particularly not on a forum where there are people who have been practising pushing pixels (professionally) for a quarter of a century.

@Gil, thanks, when you say more work steps, presumably you mean a larger number of snapshots through the process?  ???

PS. Just read the sticky at top of the low-spec forum and I see what the difference is. Thanks for clarifying, guys.

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