Okay. Yes, it's 44x44 per tile. Don't ask. This is completely out of my control, I'm just making a mod for an independent game (that's already been released, yes, the modding is allowed, etc, this isn't based on any of their copyrighted graphics, etc.)
Basically, we can tell here that it's bland. The blank peach part isn't the issue, I can probably speckle that or add something later--there's a whole 'inner wall' section I've yet to touch. What I'm really interested in is how to make the borders and walls better. It'll be zoomed in pretty heavily, so I'd really rather like to avoid blurring. Even if the actual game designers did not avoid blurring, and in fact embraced it as some sort of hideous cure-all. ...which is why I'm making the mod.
I know it needs more detail, I'm just trying to figure out how to add it and make that even remotely passable to the...well, you can see how many other tiles. And even when that's done, I've got to be able to make versions with small cracks in them, and versions with /large/ cracks in them.
I'm not asking for that much out of you guys, obviously, but even if you could grab...any of those tiles, and give me somewhere to start on how to add more detail to that, I'd be muchly appreciative.
Edit: Should probably mention. Yes, I know it's pillowshaded. The light source is theoretically from the upperleft, sort of above. I'm really dreading even guessing how I'd handle that one without pillowshading right now.