Here is a little something I whipped up.
In retrospect I shouldn't have made the text change every frame
but hindsight is 20/20 and all that
I expect all of those who need this to save it and look at it frame by frame I guess
Anyway here it is
1. I always start on the
in air pose when I work on a run cycle because I feel it's a the best place to define the style and flair.
2. When you have a 6 cycle run you really only have 3 frames in order to get the run readable. Because of that you need to combine frames. For example normally after the
in air pose the sprite hits the ground and that's the
contact pose and then it goes into the
taking the weight pose. The
contact poses grounded foot stays at an angle so you can feel the weight better when you get to the
taking weight pose. The
taking weight poses downed foot is as flat as can be which shows the weight better. Anyway frame 2 is the
contact + taking the weight pose combined Oh and this pose is really important because it's used to show the pendulum type movement of the arms.
3. And frame 3 acts as the
High point and the passing. This is where the arms pretty much stay the same even when on frame 4.
One last piece of advice it's probably not a good idea to move the head forward at all during the run cycle I accidentally did it here and was too lazy to fix it sorry
I'll probably make something better than this later on.
One more very important thing
I think the lower amount of frames you have for a run the lower amount of space you can get away with between shapes. (I did not follow this rule as you can see HAHA...oh dear)