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Messages - Tau Programmer
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General Discussion / Re: How long does an RPG world map tileset take?
« on: September 07, 2013, 06:20:15 am »
I guess that was the point I was concerned about.

We have a programmer art tileset, so we have some idea of how many tiles we have to have.
That's quite a bit different from how many tiles we should have, meaning how many tiles strikes a good balance between quality and efficiency.


In any case, any tips on how I should go about finding an artist who might be a good fit? Should I post an ad? Or start cold contacting artists? Or both?

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General Discussion / Re: How long does an RPG world map tileset take?
« on: September 01, 2013, 04:24:23 pm »
Thank you for the responses!

I'm personally drawn to the chrono trigger tile set in terms of quality, except that the map scale is wrong.  Rather than having one tile for mountains like dragon quest, we'd like 12 to 15 tiles that can be combined to make mountain ranges, for example.

We have a mock tile set, and from that we estimate needing about 80 to 100 tiles total.

Fortunately, we just need the world. We don't need characters and animations.

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General Discussion / How long does an RPG world map tileset take?
« on: August 31, 2013, 04:47:13 pm »
Hello.

First time post.

We're working on a game that requires an RPG world map tileset. We're going for late Super Nintendo quality.

My question is, what's a good ballpark estimate of how many hours such a tileset would take? Or how should we go about estimating that?

We're making a fantasy game, and need a tileset so we can create different maps relatively efficiently. The scale of the world is big enough that you can see forests, rivers, and parts of mountain ranges, but not so big that you're seeing continents. (In terms of general scale, Ogre Battle is in the ball park)

We eventually want to make a post for the paid work, but wanted to do our homework first.

Thanks!

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