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General Discussion / Re: How long does an RPG world map tileset take?
« on: September 07, 2013, 06:20:15 am »
I guess that was the point I was concerned about.
We have a programmer art tileset, so we have some idea of how many tiles we have to have.
That's quite a bit different from how many tiles we should have, meaning how many tiles strikes a good balance between quality and efficiency.
In any case, any tips on how I should go about finding an artist who might be a good fit? Should I post an ad? Or start cold contacting artists? Or both?
We have a programmer art tileset, so we have some idea of how many tiles we have to have.
That's quite a bit different from how many tiles we should have, meaning how many tiles strikes a good balance between quality and efficiency.
In any case, any tips on how I should go about finding an artist who might be a good fit? Should I post an ad? Or start cold contacting artists? Or both?