Is this just a practice mockup or will this thing really be coded?
Don't know yet how it will end up
Where did the palette come from?
Oh crap... i've must be tired or something when i wrote the first post so it's just some nes palette what i copied from somewhere.
Is the drainage pipe creating that whole waterfall?
Jeah it's supposed to. But of course it's far a way
The sky is distracting to me - odd color, too light, the skyline/horizon against sky creates too much contrast.
I haven't worked with the sky and with the health and ammo bar yet
Are you following NES display restrictions or something? Your ground tiles, especially the dirt could perhaps use some enrichment, like a highlight color and/or some AA.
No. But the AA with the dirt sounds cool
The user character seems rather generic, lacking individuality. All that metallic armor, I'd like to see him walk that tight-rope. Also, his grey form gets lost against that grey background.
I think i'll redo the character and change the idle perspective to sideview like in Blackthorne
http://www.abandonia.com/files/games/56/Blackthorne_1.png (must say that blackthorne is the best snes game ever
)
I hope those points help you think more into your design.
Definitely
the update on the character is not for the better - the simple finish that he has in the first frame is cheap, but at least it reads well. the new one on the other hand is just noisy and unintelligible texturing which i highly recommend reconsidering.
I think your right with that i'll try to remove those noisy things and change the perspective