The animation feels so satisfying . The things I would note as a problem are as follows
A:The transition between sword swings and running. I think that from a gameplay perspective there should be a dash attack as well as an idle attack because losing so much momentum after running sucks from a gameplay perspective. I'd reccomend an overhead swing onto the enemy
B:How fast the Character is going on the stage and how it transitions from the walking animation (Seems good so far but I haven't seen a bigger screen perspective)
C:The expression of the Character as they swing their sword. The characters body language seems angry and savage while the character seems so innocent and calm. Perhaps an angry expression would make it better?
D:The swing makes very little physical sense The motion swing goes to the left of the Characters body but leaves the motion trail in front of the head. Also, The character doesn't swing around and yet does a full body swing? Normally the fight hand would get caught. That's why I think it'd be better for the sword to be swung alternately. If one sword animation happens the other one happens next. That way you can keep the animation realistic and fluid.
Thanks!
A: That's a really good point! I will try to play around with something like that. I will attach a gif of what it looks like in game currently.
B: Yeah I was doing this pretty blindly. I've edited the running animation a little bit to make match the current running speed in the game.
C: This is a good idea as well. I was trying to make him look like there's a real weight to the weapon and that he had to throw around his body weight in order to be able to use it because he's just a small kid.
If I understand you correctly, what I was trying to emulate with the swing was first a swing from the left of his body to the right, then him swinging back from the left to the right, so the blade should pass approximately across his face. Similar to the 'light slash' in
https://www.youtube.com/watch?v=EPZ1O4erecU&t=4sAlthough if this is not the way people are seeing it then I definitely need to work on this!
I tried using a darker colour for the sword to indicate when it's on the left side of his body versus when it's on the right. Did it help fix the problem?
Thanks a bunch for the feedback!
I've also updated the running animation a bit