Wow, you're really diversifying there. Keep it up.
thanks for the encouragement man
insanely late responsesome more stuff since then
current project in class (it's an FPS):
in collaboration with a classmate, I did refinement and the high res sculpt ontop of his concept sculpt and these colour experiments, which will be achieved with material shading and emissives textures in UDK, any opinions or feedback on the colours?
the hands and some effects are composited on top of an actual screenshot(in blender) of some environment I have modeled and textured myself
still working on this hand
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messing around with some GUI design, if i have time will break it all up into scaleable modular elements and make an actual functioning yet simple menu system
bit rough and gradient heavy so far
strange fader unigender animation thingy
been doing far more non-pixel stuff than pixel stuff
becoming surprisingly sufficient in texture generation, all but one of them were not derived from photos, and they seem to cohese well. Diffuse, specular, normal, emissive forming a nice pipeline for them all