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Messages - Piotr
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41
Archived Activities / Re: Secret Santa 2015 Sign-Up
« on: November 16, 2015, 07:28:40 am »
I got here by email that said about "New Personal Message: Pixelation: Secret Santa 2015". Will I get a gift? Anyway,
I want to be in!
I like: color palettes, arts related to Super Mario Bros series or Tetris
I don't like: arts related to 3d games (not 2.5d)
I'm going to get the gift, not making it... unless I have to

42
General Discussion / Re: 2X, What is Your Opinion?
« on: October 18, 2015, 06:35:09 pm »
What about 1x2 pixel size? In CGA, EGA and VGA (with EGA compability), there was 640x200 resolution with 1x2.4 pixel size. An 8x8 font can be easily expanded to "8x16" by vertically doubling font. It will look good as long as vertical lines of 8x8 were 2 pixels wide.

43
General Discussion / Re: Crouched Movement/Crawling Animation Examples?
« on: October 15, 2015, 05:27:43 am »
Here are Mario sprites. There are crouching and swimming sprites.

Assuming columns are numbered 0--5 and rows are numbered 0--3, crouching is in column 5, row 2.

44
General Discussion / Re: What is best 256 color palette?
« on: October 06, 2015, 06:22:08 pm »
Okay, that clarifies things a little.

I have to ask though, how do you expect to use these palettes on ZX Spectrum, etc, given that most of the colors in them are not available on that display hardware?
The images are quantized only to colors possible to display.

45
General Discussion / Re: What is best 256 color palette?
« on: October 06, 2015, 10:30:06 am »
Then concerns like "it's recommended that palette size is a power of two." are completely irrelevant.

If you would like to expand CPC palette out to 32 colors, why not? You seem to like that idea.

But there is no compelling performance reason to do so. Most existing quantization routines* support any size of palette, not just powers of two; and, because of this, using palette sizes that are powers of two does not improve the speed at all. This is because the code was not written using that optimization.

* for example, the ones in ImageMagick, GIMP, and GMIC.
I am going to keep all 24-bit color in arts, and not quantizing them. These concerns become relevant if you think of older machines like CGA or ZX Spectrum, not the newer ones like VGA or Windows.
.. Do you mean that you want to write quantization code that runs natively on retro platforms like Spectrum, using 24bit images as input? That seems strange and probably not what you meant, but I can't think of any other way to understand what you mean.

(BTW, CGA, VGA and Windows are not machines.  PC is a machine. CGA and VGA (and EGA) were video cards for PC. Windows is a family of operating system that runs on PCs)
I am not going to write code at all, just a possibility to make images and save it in format compatible with ZX Spectrum, CGA and others. Quantization is only made when saving in this format. Now palettes of power of two make sense because of the format it's saved!

46
General Discussion / Re: What is best 256 color palette?
« on: October 06, 2015, 06:18:42 am »
Then concerns like "it's recommended that palette size is a power of two." are completely irrelevant.

If you would like to expand CPC palette out to 32 colors, why not? You seem to like that idea.

But there is no compelling performance reason to do so. Most existing quantization routines* support any size of palette, not just powers of two; and, because of this, using palette sizes that are powers of two does not improve the speed at all. This is because the code was not written using that optimization.

* for example, the ones in ImageMagick, GIMP, and GMIC.
I am going to keep all 24-bit color in arts, and not quantizing them. These concerns become relevant if you think of older machines like CGA or ZX Spectrum, not the newer ones like VGA or Windows.

47
General Discussion / Re: What is best 256 color palette?
« on: October 05, 2015, 08:27:54 am »
... Do you even have a complete working system for this website, yet? Or, at least, profiling data for some working quantization code?

If you did, making it faster might be relevant.
I didn't say this website exists, just that I wish that it existed.

48
General Discussion / Re: My Palette Collection
« on: October 04, 2015, 07:19:41 pm »
Obsoleet palettes are interesting, especially that there are three 32-color palettes! Did you made them? Did you got ideas from someone?

49
General Discussion / Re: What is best 256 color palette?
« on: October 04, 2015, 01:57:44 pm »
Quote
I wish there was a web site where you can make and share palettes from 2 to 256/65536 colors (including a possibility to use png images containing all the colors in palette), uncompressed image formats (modes) to fit in some graphics memory size (for example 320x200 16 colors fits in 32KB), an adapter containing multiple of them and possibility to make images fitting these modes. Then the purpose of "best palette" is making images/game screenshots for this site. Then this thread could serve as place in which users could choose one of these suggestions.
Okay.  This is good, this is more definite.

In that case, it seems to me that you indeed are not really looking for a 'best' palette, but rather, want a collection of different 'good' ones. For example, Arne's 16color and 32color palettes seem like they would fit into your idea here, and so does the EGA 64color palette and even the CPC 27color palette. Correct me if I'm wrong about any of those.

A second point I wanted to raise is: I'm aware that support for palettes larger than 256colors is much rarer than palettes <=256colors. Have you looked into what software can perform the necessary adaptation?

I also wanted to ask if you have tried GrafX2's RGB restriction option?  It seems relevant to your broad goal of exploring these restricted palettes.
It's recommended that palette size is a power of two. E.g. if palette uses 10 colors, it either can be increased to 16 colors or requires inefficient modulo operations. The CPC palette can be increased to 32 colors, while filling in gaps (e.g. brown, two more grays, one desaturated color and ramp fill color).

50
General Discussion / Re: What is best 256 color palette?
« on: October 04, 2015, 10:50:52 am »
Since that is the case, there is no possibility -- none -- for us to post any palette that is even 'good', never mind 'best'. Until you explain how you intend to use the palette.
I wish there was a web site where you can make and share palettes from 2 to 256/65536 colors (including a possibility to use png images containing all the colors in palette), uncompressed image formats (modes) to fit in some graphics memory size (for example 320x200 16 colors fits in 32KB), an adapter containing multiple of them and possibility to make images fitting these modes. Then the purpose of "best palette" is making images/game screenshots for this site. Then this thread could serve as place in which users could choose one of these suggestions.

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