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Topics - Rosier
Pages: 1 2 [3] 4

21
Pixel Art / Help with Non Metallic Shading
« on: September 09, 2015, 04:17:27 am »


https://en.wikipedia.org/wiki/Moloch

An interpretation of the False God/Demon Moloch, depicted as a god of sacrifice through a Brazen Bull.

With that in mind, I've been trying to make it look like the sprite is made of bronze in most areas, but this is what I keep coming back to and I don't really think it's quite there yet.  It needs better color and texture, but I can't figure out how to do that.

Thoughts?

22
Pixel Art / [C+C] Posing/Shading Practice
« on: August 01, 2015, 09:25:26 am »


Character holding something akin to Logarius' Wheel from Bloodborne.
http://i.ytimg.com/vi/YNjXM7rdt1k/maxresdefault.jpg


I'm mainly focused on shading and the overall look of it.  I've been spriting alot only using very limited and isolated shading, so I wanted to try something more involved.  Pose is also custom freehand, so I want to know if I completely messed something up.

23
Pixel Art / Attempt at Cel Shading.
« on: June 30, 2015, 07:53:37 am »


Cel shading using the muzzle flash as a light source.  Not 100% pleased with it, but I don't know where else to go.

24
Pixel Art / [WIP] Misc Animations
« on: February 25, 2015, 10:40:48 pm »
Current Project:



More or less finished over the course of the topic:
  Throws a giant wheel.  Based on one of Sol Badguy's moves.
  Basic 3 hit combo.
Boxing Footwork/Moves and jabs


Original Post:

I don't really have plans to make a fighting game any time soon, but the basic idea behind these is to fill out a couple of animations that one would need as practice.

  This is kind of like an entrance, comparable to Mario's Pipe/Link's Tornado from Smash Bros.  He slides in on ice before turning.
  A looped one two punch animation.
  A full combo, sans motion blur.  Arms are covered with ice, which is why they are white.  The arm hammer feels rough, but I couldn't figure out a better way.
  Full combo with blur.  I personally prefer this one.

Any C+C on how to improve/fix anything would be greatly appreciated. 

25
Pixel Art / Super Time Force Stills
« on: January 30, 2015, 06:42:10 pm »


Bunch of STF style sprites I have no real intention of animating at the moment, aside from candle guy.

Aside from candle man, all are based on RPG classes that are either based on magic or science.  In order: standard, berserker, dark, medic.

26
Pixel Art / Crouching Animation
« on: January 20, 2015, 05:16:40 am »


Feels a bit weird having two separate topics, but this is a way different style and approach.

27
General Discussion / Spriting/Animating on an iPad?
« on: January 15, 2015, 11:33:11 pm »
Because reasons, I've been out of a decent console for like a week. For this reason and because it could greatly benefit me in the future in some downtime, has anyone tried out any spriting/animating apps for like an iPad?

Spritesomething looked decent, but cost money and I'd like to avoid that if possible.

Anything competent that can make sprites and then animate them in some transferrable format.

28
Pixel Art / Super Time Force Style Animation
« on: December 30, 2014, 08:03:26 am »
Only one this time, at least for now.


The idea is that he's creating a magic double using his soul, albeit to simply strike a pose.


I think I might be doing a bit better on timing with this one.

29
Pixel Art / Hyper Light Drifter Esque Animations
« on: December 15, 2014, 03:42:39 am »
I posted a few of these a few months back in another topic, but I continued to work over that time as well.  In order of when they were made.  Any critique is welcome.







30
Pixel Art / Capybara Inspired Sprites
« on: August 13, 2014, 07:50:26 am »
http://wayofthepixel.net/index.php?topic=17048.0

Same inspiration as this person. Capybara Games are the makers of the recent Super Time Force, a game iconic for it's art style.
http://cdn.destructoid.com//ul/264791-group.jpg
http://www.blog.vixels.net/misc/streetfighter_web2.jpg


This is my try at it.

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