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Pixel Art / Re: Attack Animations
« on: December 02, 2019, 02:42:57 pm »![](https://i.imgur.com/YEfzXxb.gif)
Added a bit of extra blur to smooth it out, too.
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the movement to him standing back up is too slow, and the throw doesn't have much visual follow-through. Rather than leaning forward to aim the wheel, he should lean back. Creates a more believable "windup."
Wanted to summon ghosts and wound up focusing on two separate motions that had different speeds. The clutch is supposed to be slow until the grip, while the drawing is supposed to be incredibly fast. I'm very happy with the magic circle, but I'm still wondering about the other side; I couldn't really decide what I wanted her to be doing, and that was what looked the best.
I think the left part should spiral in the same direction as the clutch (clockwise), and maybe come upwards from the bottom-left and bottom-right before combining, to mimic the upwards movement of the hand.
By the way, did you purposely use the nonbinary flag's color scheme? If so, I greatly approve.
I think it's more the pose when he kicks isn't back enough, you might have a better time if you set the leg up hard-vertical instead of at a 45 degree angle like it is
For the record, loving these! Well animated and lots of character shown in each movement!
Would like to suggest an alternate flow for this:
rather than hold his arm bent, instead he first holds the marble out between two fingers then quickly rotates his hand for the marble flick
I really like the way you've handled cloth and hair movement. There's a great feeling of life and fluidity to it. It looks like a lot of love and skill went into that.
I prefer the one with the extra arm movement, but I can't help but feel that if I were playing this character in a game I'd get annoyed at waiting around for it to complete every time. I wonder if the first part of the animation (arm raise so forearm is vertical) could be made more fluid, so the impact only occurs on the flick?