again, i haven't made the dash (run sprite) yet.
the controls will be a double tap for a dash, and single will make you walk, so that the character feels more dynamic. think smash bros.
i wanna concentrate on getting the walk done properly before i start the running anim, after all, as you have all said, the game focuses on the main chars movement more than anything else.
id like some more crits on hos i could fix it, the walk is currently abit funky because i had some difficulty retaining readability in the animation at such a small size with only 3 oranges.
as for the moving left, thats a stylistic choice (although it might be confusing since i only made a left frame, it was meant to look left,centre,right,centre,repeat, and i thought it would be unnoticable if i only made a left frame, ill make a right one now) i didnt want his arms flailing around, because nobody does that at walking pace and it makes the readability even lower in a slow animation like walking.