I guess it's worth saying: I make homebrew NES games. I work primarily with a fixed palette I have no control over. So advanced palette manipulation is not a thing I do. If you have need of a lot that, there are better programs for those needs. It's just that I often see, "Aseprite can't." And I'm like..., "But..." If you (or anyone) chooses Pro Motion or whatever over Aseprite knowing what both have, it's fine.
Here is the Aseprite issues list for feature requests and bugs:
https://github.com/aseprite/aseprite/issues?q=is%3Aissue+sort%3Aupdated-descI will create some things there based on this topic, but anyone is free too. One of the very cool things about this program is that it gets a lot of updates, the dev is responsive to issues. It is certainly behind other programs in some aspects, but it is getting lots of features while they are not.
Agreed. That's what confused me so much, didn't understand why it was there!
The first answer: Aseprite is not an indexed only tool. RGBA can play too.
For pixel art purposes, it allows you to quickly add colors to the palette based on colors in the palette.
It also allows you to paint with opacity or with whatever colors you want not in the palette. And the blended result will give you the closest color in the palette to what it would have been in RGB mode. (More or less.) This is a color not in the palette painted with 50% opacity.
If you don't mind a little
dirty tools before your cleanup step.
That makes it workable, not the same as directly editing the indexes themselves
Can you write a description or make of a gif of this in some other program? I'm afraid I haven't been able to understand. And while Aseprite surely can't, if it's an interesting thing I (or you) can request it.
Can I resize a selected thing by percentage/pixels, or can I only do it with the sliders?
Just sliders as far as I know.
Can I delete the thing I have selected? Like erase it? now I have to cut it, which also removes whatever I had on my clipboard, or drag it out of the screen, which seems silly
Are we talking about the pixels or the selection? Edit->Preferences->Editor->Keep Selection after "Edit > Clear" is a thing to maybe uncheck if it's checked.
When unchecked, delete (edit->clear) erases the pixels, and destroys the marquee.
If you want to destroy the marquee and apply pixels to the image, ctrl+D (Select->Deselect) works always.
Right clicking and dragging can also destroy parts of a selection or all off it.
In a certain mode of Aseprite (which I think is the default?) a single left click anywhere not on the selection with a select tool active will do it, which is probably closest to what you want as a GGgale user.
On the context bar with a selection tool updated are those buttons.
The left one means left clicking and dragging (without a modifier) will create a new selection.
Left clicking outside a selection (without a modifier, without dragging) destroys the current selection.
Right clicking (without a modifier) subtracts from the selection without destroying it.
The middle one is left clicking (without a modifier) adds to the selection.
Right Clicking (without a modifier) subtracts.
The right one, both left click (without a modifier) and right click (without a modifer) subtract from the selection. Which is more for people who like to switch than for general use.
You can add to the selection and subtract with modifiers regardless of mode as well. I like right click subtract, left click add and the hotkey for deselect.
Can I do this too in Aseprite without numbering my frames?
Nope, that's pretty cool in GGale!