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Messages - Night
Pages: 1 2 3 [4] 5 6 ... 18

31
Challenges & Activities / Re: The Daily Sketch
« on: February 26, 2017, 12:41:34 am »
Some random practice in a few different things.

32
Pixel Art / Re: Need alot of help with skull (WIP)
« on: October 02, 2016, 03:03:02 pm »
The latest edit is certainly looking better.

this is my final edit of the skull before im going to leave it as it is.
I'll try to make it quick then.

Perhaps I've went a bit too far ahead with my previous suggestion, as it would require you to already have some knowledge in light and form in order to apply. Also, despite the fact that I view it more as a mental exercise, something you don't actually draw but imagine in your mind while you're drawing, which in itself you get a feel for after a while; I think that it would be useful for you to practice and study some basic shapes (cubes, pyramids, spheres, etc.) in order to start getting the hang/feel for light and form.
It goes without saying, but you're not going to improve overnight, so don't give up if it doesn't look good in the beginning.



I'll approach this in a slightly different way.
Notice where I placed the highlights in the edit in my previous post, they correspond to where the light is at its strongest; or in other words, where the skull is perpendicular to the light. A good way to show this would be to take a profile of a skull, and extend light rays from the direction that light comes from, as shown in image 1; I've marked the areas where the skull is perpendicular to the light in red to illustrate better what I mean.
The same is true for shadows just the over way around: the less perpendicular the skull is to the light, the darker it'll be (this is without involving reflection in the mix however).

In image 2 I just wanted to demonstrate that the further the object is from the light the darker it is, even if it's on the same plane, however, the contrast between the darkest and lightest spot on a single plane, as shown in the example, is determined by the size of the light source. So if we take the sun as an example, the difference is going to be quite minute; if we take a lamp for example though, the difference is going to be very visible.
In image 1 and 2 the difference is closer to the one caused by the sun, with image 1 being an even better representation.

The problem arises when you want to depict a 3 dimensional object in a 2 dimensional space, and that is solved only through practice and study.

I do hope though that this perhaps helped you, or will help you, understand light and form a little better. The problems in your skull are not so much related to pixel art as they are to artistic ability itself.

33
Pixel Art / Re: Need alot of help with skull (WIP)
« on: September 30, 2016, 02:06:24 pm »

To begin with, you would be better off using a real skull as reference, such as this one:
(big image)

In regards to the shading, attempt to imagine the shape of the skull in 3D ;this should be easier with reference as opposed to without, too.

A way you could go about imagining this rather complex shape is by subdividing it into simpler shapes; such as a sphere for the braincase, two planes for the nasal bone, a cut in half cone for the sunken area of the zygomatic, etc. (picture 3).
This way you could approximate as to where shadows are cast and where light is shone, and also at that, to what extent.
However, keep in mind that these are merely simplifications to help you imagine the way it looks like better geometrically to a basic level, and do only so much in terms of imitating the actual shapes they represent; so don't solely rely on it.

For instance, the braincase isn't exactly a sphere, or even oval for that matter. This is particularly evident when you look at the area behind the frontal zygomatic process (the column shaped bone to the side of the eye socket), where you notice a depression.

In terms of colour, the problem is that the second lightest colour is too light in comparison to the rest of the palette, I'd suggest to tone it down a notch (picture 1 & 2). Also, it wouldn't hurt to add a couple more colours to the mix.

As a side note. It'd be better if you used a more neutral colour for your background, and not something so extreme as pitch black. The rule I go by is if I'm planning to draw a bright object, the background colour will fluctuate to dark (so dark grey for example), whereas if I want to draw a dark object, the background colour will shift more towards light (light grey for example).

34
Challenges & Activities / Re: The Daily Sketch
« on: July 13, 2016, 07:20:01 pm »
It is very admirable and inspiring how persistent you are with your work, Wolfenoctis. Keep it up!

35
Challenges & Activities / Re: The Daily Sketch
« on: May 03, 2016, 05:49:47 pm »
Fairly quick study of an Apollo head.

36
Challenges & Activities / Re: The Daily Sketch
« on: April 30, 2016, 11:43:04 pm »
Quick study of a marble portrait of Antoninus Pius.

A bit oversaturated and the values aren't quite there, but o'well.

37
Challenges & Activities / Re: The Daily Sketch
« on: April 10, 2016, 04:49:28 pm »
Study of Venus sculpture by Hector Lemaire.

38
Pixel Art / Re: [WIP] girl line art (NSFW)
« on: April 07, 2016, 06:14:25 pm »
You're welcome, I'm glad you like it!

By no means am I suggesting you shouldn't do this if you don't have proficient knowledge in anatomy; after all, there's only one way to improve in that respect, and that is practice.

Well, at least you're improving.  :P You shouldn't put yourself down, I don't think perfection in the sense that you reach an end-goal is attainable, you will always learn and find new stuff to improve upon, even when you're very skilled.

In that case, I'd suggest to move the thigh a bit more inwards, as such:

39
Pixel Art / Re: [WIP] girl line art (NSFW)
« on: April 06, 2016, 01:09:24 pm »
I feel that a lot of problems stem from a lack of knowledge in anatomy; notably the the lower half of the body (buttocks and legs).

The butt lacks form, it simply looks like two circles while in reality it is quite far from the case. Additionally, consider the fact you're using a counterpose (with the leg from our left being the weight bearer) and as such the butt cheeks will be at an angle, with the left one being higher and more stressed, and the right one being lower and more relaxed.
The left leg should have more definition in terms of musculature, to fit with the fact it's bearing most of the weight. The right foot should be pointed towards the viewer more than it currently is; while it's not impossible for it to be facing inwards as it is now, I think it would be more graceful if it wasn't.

I think that you should move the front elbow closer to the viewer, as it seems rather unnatural for it to be that close to the back (try to imagine how it would look from a bird's-eye view/above)
With the hair you should try to imagine it being twisted upside down (as if it were a piece of fabric for example) and wrapped around the shoulder.

Also, be careful with where you use the black; in my mind it implys the darkest spot you can have in that image, that is, the area with the least light being reflected.


This edit is far from perfect, but I hope it is of some help.

40
Challenges & Activities / Re: The Daily Sketch
« on: April 01, 2016, 05:25:07 pm »
Study of the Neptune sculpture by Giambologna.

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