Ah, with this perspective the broken pillar, which is a cylinder, would either:
1- be aligned with the horizontal axis like it seems to be, and as consequence, the rounded "top" which is tilted sideways on the right end wouldn't be visible, the pillar would end in a straight vertical line on the right side, very much like if it was a 2d platformer game asset.
2- for the circular section to be visible the pillar would have to be aligned diagonally on the x y plane. That would be trickier to draw correctly, but you surely can do it if you want.
Notice the same distortion happens with the second block, the one to the right. If it's shorter side was to be shown, then it would be at an angle and it's outline wouldn't be rectangular anymore, more like a isometric cuboid.
Then again, you are obviously free to take liberties with your perspective, if you do it intentionally