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Messages - inkspot
Pages: 1 [2]

11
Pixel Art / Re: WIP, need help with folds.
« on: July 14, 2007, 09:10:54 pm »
Thanks for the replies. Unfortunately there is nothing sticking out under the cloth, so there is no need to make it too curvey, I just want some natural folds to it. Oh, and the cloth is supposed to be a bit heavier, like a carpet, maybe a bit lighter.

The sad thing is, now I really realize I can't draw shit. I feel retarded. here is a new edit:



What do you think? Something still bothers me.

12
Pixel Art / WIP, need help with folds.
« on: July 14, 2007, 01:14:44 pm »
Ok, this is a background for a project I am working on and I've run into some difficulties that include cloth folds.
Current folds on the cloth hanging on the shelves are too dull and unnatural. I want there to be folds, to add more interest. But currently I have much no idea how the folds would naturally occur in that kind of position.

Here is the pic:


Note that the right side of the image is unfinished, so don't bother ciritng on that.

13
Challenges & Activities / Re: Bloody Murder!!! Challenge
« on: March 26, 2007, 11:25:03 am »
Lol, fool. You are excellent animator, did you know that? I love the rotating sword and the little trembeling of the foot when hand is pulled off.

14
Pixel Art / Re: aircraft ('hi, i'm new here'-topic)
« on: March 24, 2007, 09:39:38 pm »
No CC, you are pure master. For a one night, this even better, how many hours you did this?

15
Challenges & Activities / Re: Bloody Murder!!! Challenge
« on: March 24, 2007, 08:50:13 pm »
My little contribution to the murder of B.O.B's avatar.


There is no gore and humour in it, I just wanted to practice my animating skills in 3'rd perspective.

But I'll promise to take a new victim and there will be more gore  :mean: DEon't know if I am humorous enough, though.
You may kill me, if you want to...

16
Uhm, the site doesn't work, dunno what script u are usin', but it randomly throws stuff.
see: http://www.hot.ee/tindiplekk/pask.GIF I get different stuff with each refreshing.

As for the idea itself, it might work as a collaboration in pixeljoint, but not in a random place with million random people who mostly arent so artistic and collaborative.

17
Challenges & Activities / Re: Bloody Murder!!! Challenge
« on: March 24, 2007, 02:39:56 pm »
I actually lolled out a lot on the last one  ;D
I have to finsih mine too, quite some work yet to do. Even skipped a party because of this yesterday.

18
Challenges & Activities / Re: Bloody Murder!!! Challenge
« on: March 23, 2007, 12:47:18 pm »
Hmm, long time has passed without gore, I might aswell participate. Anyone volounteering to be a victim?

19
Pixel Art / Re: My pixel art. Sprites/signitures etc
« on: March 23, 2007, 10:48:46 am »
Oh, I have seen lots of similar stuff. The problem with these things is that instead of quality, the presure is on quantity and size... Gosh. It has lots of undefined shapes and no depth at all. You should remember, that skill comes from small things, bit by bit, then you can make big things.

20
Pixel Art / Re: Character and Tiles, Sci-Fi ORPG
« on: March 21, 2007, 07:49:03 pm »
I am not a good spriteartist, so no crit for the characters today. But apart from that, i give you some advice for the background:

Your BG looks flat. Even though Gil made it better by making the floor darker and giving more perspective, it still looks odd.
Usually the reason for this lies behind the colours. Remember, colours are the key element of the atmosphere, depth and mood. And depth is connected to perspective. So, adding the right colours you also apply the illusion of more realistic perspective.
My advice from now is that make theinner cornes casting more shadows, that means that make the lower part of walls darker etc, this really creates nice effects. But don't use the same blue on shadows, pick another tone, something warmer. You should know that cold colours usually have warm shadows and vice versa. In your piece, I suggest some brown for shadows and some lighter orange with the mix of light blue for highlights. So, basically, use more depth - closed areas (eg inner corners, etc) have less light bounciong back to the viewer, they swallow.

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