^^ Yeah, I just tested the directly-drawing-channels thing and it works in GIMP, but pasting stuff in affects all channels at once. Sounds like PS and GIMP are doing things very similarly in this case.
^ Eh, if you think my method is substantially slower than yours, you probably haven't realized that it's basically the same method, just without realtime preview, and with the ability to work with more colorspaces. eg. YCbCr is one that's also relevant to retro colorspaces (NES, C64.. Atari IIRC).
Example YCbCr 3*** color
cube:
« Last Edit: February 16, 2015, 03:22:01 am by Ai »
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If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.