Oh wow, thanks a lot to both of you.
willfaulds: I did draw some lines across for most of him, but I must've lost some of that in the editing process. I did know about the hands, I thought they looked better smaller but longer probably makes more sense for a relaxed walk. I didn't notice the shortened area around the neck though, that was probably a big part of his wimpiness.
Like Wayuki said, I didn't turn his head because it didn't make sense to me to do so with a stict 90 degree turn of his front pose. I know that straight forward and profile poses are generally boring, but they're the easiest to represent and see in smaller sprites (IMO). I do like what you did to his front, though.
Wayuki: Thanks, that's a very nice edit. As I thought about it today I realized that a sideburn/more hair would work well, especially for defining an ear, and you did just what I was thinking of (probably better than I could've done it myself
). However, I think he looks a little too paunchy in your edit, and following the line down to his leg makes his thighs look fatter too. Something I probably should've said to begin with is that this guy isn't wearing body armor, more like a starfleet uniform from Star Trek. I don't want his belly to go out too far, but I also don't want him to look like he has breasts. In the original sideview I was trying to do a subpixel sort of thing to imply a beefier man-chest without doing any hard lines, but I think willfaulds got closer to what I was imagining. I like both chests better than my original, though, so I'll just have to play with that.
I like the extra definition you added to his nose and jawline. Again, I was trying to do some subpixel stuff to imply his jawline, but I think it works better being stronger like that. Also thanks a lot on the skin color, that's much better.