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Messages - pixlMan
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About the mirroring I've heard that just mirroring the sprite is a hack and not good practice but I'm a beginner right now and trying different stuff.

About the feet shrinking and growing if I got it correctly you are talking about the walking up and down animation. Well it was the best way for me to show that the feet move back and forth. Drawing the up and down animation is my biggest problem because of this reason. How would you do it? I also noticed the back arm movement but anything else that I did looked somehow off.

I'll try to make the shading of the head look more natural, should be easy. The Alien doesn't have a neck because that is how I first imagined the characters to be. Maybe adding a neck will make the head movements also look more natural.

The darker colors of the shirt are also a problem that I have with the shading, I couldn't make it look good. The arm stains as you said where part of the outline if I remember correctly, to emphasize that the alien has arms that move. If I had only two colors I believe people wouldn't notice the arm movement.

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Hello, for the last weeks I've been slowly trying to create simple pixelart characters that I can use in my game. Finally yesterday I created this Alien character and animated him in a way that can be use in an early build of my game. Can you tell me how to improve the animation? It is a little choppy right now seeing that it is only 6 frames but that is ok for now. My main problem is with the shading, I know something can be done but I couldn't figure it out, and lastly I don't like the arm movement and couldn't find a good solution for it. You can edit my sprites if you want to show me the improvements.

Yes, the left and right walking animations are mirrored, I still haven't decided on a workflow so I didn't want to draw everything from the beginning to make the other side of the walking animation.





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Pixel Art / Re: [C+C] Walk cycle
« on: November 20, 2016, 05:57:05 pm »
Ok, I'll do my research and post some new stuff for CC. Thanks

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Pixel Art / Re: [C+C] Walk cycle
« on: November 20, 2016, 03:48:09 pm »
Yes, that is why I'm asking. Because I'm doing an RPG and the north/sound walking animations are really troubling me and I can't find any tutorial that will explain a simple 4 frame walk cycle for these positions.

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Pixel Art / Re: [C+C] Walk cycle
« on: November 20, 2016, 02:20:52 pm »
Thanks for the help and improving my character. It seems that most of the time I'm having trouble making the eyes of my character stand out, I always get the impression that I'm running out of space or that the eyes are so big compared to the head that I doesn't look that good.

Why did you make the character smaller though every other frame? All this time I've been moving the whole character one pixel up every other frame.

Do you have any tips on how to make the north/south walk animation for this character? I always get stuck at this part and most tutorials that I have found only show the left and right walk cycle.


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Pixel Art / [C+C] Walk cycle
« on: November 19, 2016, 02:26:31 pm »
Hello, I'm trying to create art for my video game and I'm now learning how to make a simple walk cycle. What do you think of this walk cycle? It is only 4 frames and looks kinda choppy but it is one of my better ones. Do you have any tips regarding the character? What can I improve?

Also one last question how do I make my character not feel so lifeless? I've seen plenty of art and I get the impression that each pixel art character has a soul but my drawings feel flat and soul-less.




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Pixel Art / First art for video game [C+C]
« on: November 08, 2016, 11:56:03 am »
Hello, I'm currently learning pixel art and I'm using Aseprite to do my drawings. Right now I'm trying to create same base characters and a building for a video game that I want to make. These are the first drawings that I'm confident to show to other people. What can I do better? Any tips?





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