i think people are mistaking what im saying about the low-value-contrast thing. The saturation values in the piece i posted are not very different from yours, they raise a little bit but not much. what changes is value contrast. i think the desaturatedness is fine, i dont care about it, but your values make this barely readable to my eyes. That and the natural world is really quite saturated, and i think showing all the color of the natural world is talent, not compensation (game-art excluded because it seldom even tries to be realistic)
helm, i can see where you are coming from, though i still think if a board worked to discuss such topics more regularly, we would all learn from it.....perhaps not
if it helps, go outside and see just how dark your shadow is, or how green the grass is, or yellow the flowers. if its a rainy day, marvel at the blueness of everything and how brilliantly the orange streetlights shine because the complementary colors embolden the difference. take a piece of white china and try
not to find a myriad of hues (youll have trouble). I think the desaturatedness of your work is nice, but if you really think that the world is that subtle, youve spent too much time under flourescent lights
one thing ive been wanting to say for a while, i think the crotch of th elbow looks off, the bicep exte4nds much too far imo. there should be a period where the muscle falls away and theres just a few tendon srtings to give form
« Last Edit: June 09, 2006, 12:05:16 am by Adarias »
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