I've been working in a particular pixel art-ish genre of digital art for quite a while now, and I wanted to post a few pieces here to see what insights you guys might have (there aren't nearly as many people in this particular sub-sub-genre/community as there around here). The things concerned are 32x32 item icons as well as characters/objects in a sort of oblique-ish perspective. They tend towards being both detailed and high in color count, which requires a certain tightness that just painting and resizing really can't accomplish reliably. Basically, I usually start out by working in straight pixels, and then (sometimes/usually) port to photoshop to adjust the colors, contrast, darken/lighten certain areas, etc., and then clean it up with basic pixel tools. I'm only going to post a few here because most of what I do is for a not-yet-released project. Anyway, I really like it because, in some ways, it's like having some of the rigor of pixel art but without limits other than size.
So, a few random things. A werewolf, a skate (item, not monster/environmental) a bird skull (it's an item, but whether they're in perspective or not varies based on mood and precedent) a couple of shields and a couple of axes.