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Messages - jbeave
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11
Pixel Art / Re: [WIP]Sprites for a game
« on: March 31, 2010, 02:57:34 am »
I gave up on the gun for now and went back to the first character, a running animation:



I've remade this thing 3 times now. First time I made it too big (legs, everything), second time I made it too small, and I did something stupid the third time...I re-sized the small one in Paint...and then it wouldn't undo anything so this is what I'm stuck with. I can't keep it the same style as the standing pose no matter what I try.

Thiis looks wrong, and I know it's the 5th frame because that's the one I had the most trouble with. I just can't get it to look right. I wanted to get some C+C so I can hopefully fix it.

12
General Discussion / Tile Sets and Backgrounds
« on: March 27, 2010, 03:26:34 pm »
Hey there, I'm currently working on a platformer game, I posted some of my first sprites in the Pixel Art section : http://www.wayofthepixel.net/pixelation/index.php?topic=10062.0.
Just posting that so I can show the sort of style I'm going for, and to help you guys with giving me advice. =D

Anyway, I'm looking for good ways to start making tile sets and backgrounds. Are there any good tutorials that you guys would know of? I'd like as many as I can get, giving examples for all types of terrain if possible. I tried Google, all I get is how to make "wallpapers", that's not exactly what I need. I'm wanting them to be similar to the PS1 MMX games in detail, maybe not AS detailed but you can imagine what I mean.

I think I read somewhere that I should start out with concept drawings, is that right? I think I can handle that, but when it comes to making them look realistic (shading, etc) I think I'll have problems. I found a lot of MMX screenshots to use as references, it doesn't look to be too complicated at first glance but it's going to be one hell of a challenge.

If anyone can point me in the right direction, I would appreciate it. And I hope this is the right place for a topic like this...I'm sorry if it isn't.

13
Pixel Art / Re: [WIP]Sprites for a game
« on: March 26, 2010, 04:09:01 am »
When I try the "ragdoll" thing, I don't know how to make it look realistic. But is this any better?



I made the top part move a little, but when I try to make anything else move it looks weird.

14
Pixel Art / Re: [WIP]Sprites for a game
« on: March 25, 2010, 10:26:37 pm »
I went ahead and installed that animation program, I guess it's OK. I have to disable my anti-virus every time I want to use it though. Made a few new animations with it.



The first one, I wanted it similar to a Megaman "buster" gun. I still need to work on the body movement but I wanted C+C on the gun. The other two, I need some advice. I made it's head go down a bit to make it "aim", but I don't exactly know how to implement a "kick-back"..if that makes sense.

Edit: I just noticed I forgot to shade the legs..>_<;

15
Pixel Art / Re: [WIP] Chibi Platform Game Character
« on: March 24, 2010, 11:35:39 pm »
That looks nice. =)

Though I'd say the the arms look a little stiff. On the frames where his arm is swinging, I think if you made it go back/forward just a bit more would work wonders.

I like the little tail wag, btw. I don't know how to tell you to have it breathe+tail wag and still have it look presentable.  I'm sure someone else here can help you with that. But I think this tutorial will help you out with breathing:

http://gas13.ru/v3/tutorials/sywtbapa_breathing_life_into_sprites.php

16
Pixel Art / Re: [WIP]Sprites for a game
« on: March 24, 2010, 09:14:26 pm »
I use: http://www.benetonsoftware.com/Beneton_Movie_GIF.php  :D

Thanks for that, but it made my anti-virus go nuts saying there's a adware/spyware in it. I ignored it and then it recognized a trojan so I'm not going to install that. =/

I'm using Avira, btw.

Here's something new, it's a generic enemy.



I tried a different design for the one holding a gun.

C+C?? Anybody?

17
Pixel Art / Re: [WIP]Sprites for a game
« on: March 24, 2010, 07:12:26 pm »
also graphics gale is too close to paint to be outside of anyone's comfort zone! Like you know you choose colors and then you paint with them! But you color select with the right click. And you bring out the marquee/move tool by right-clicking! And that's all you need to actually pixel! ' 3 ';, I don't see what's uncomfortable about it except for .. how it might look or something
It's troublesome if you're used to right click being a second/background color ):


Is there a reason the timing on all the frames is 10cs? Can you not use different numbers?

A timing edit (no edits to the sprites or placement, just changed timings around):

I tried to make the motion have more snap to it, but that caused me to speed it up too, whoops. Anyway, attempted to build anticipation by having short pauses before movements, and then keeping the frames where he's moving between poses rapid (like when he's in the air, before quickly turning into the kick)
I would add a few frames to smooth the movement out, another after the first kick (frame 4) that he would pause one (so frame 4 could be sped up), and one when he's coming down (after 16) so the transition to landing is less abrupt. You should also either change his placement or add a frame before the jump, since he turns in place instantly and the feet swap positions O:

Yes, I don't know how to do speed up the timing like that with my animation program. I'm using an old program I found years ago when I first started out, it's called Movies 12. Every other animation program I've looked into has not been free, and I'm not going to buy anything for this when there are probably several free alternatives. Can you tell me what you're using to animate with? It would help me out a great deal.

18
Pixel Art / Re: [WIP]Sprites for a game
« on: March 24, 2010, 04:54:51 pm »
the way you're using my blur frame only makes it slower

How about doing it this way?


I got rid of a frame before the blur, makes it a little faster but I can't help but feel like it's a little "off".

I might give Graphics Gale another try, but I'm not really into learning another program right now. I'd rather not buy it either for the same reason..

19
Pixel Art / Re: [WIP]Sprites for a game
« on: March 24, 2010, 03:12:38 pm »
Here's a v2


I extended the leg like 4-5 pixels the first kick frame, and I made it so he's not flying across the little white box. I think it helped some..

Here's a little combo I've been working on, now with the v2 jump kick


Someone mentioned he should come down faster, so here's a v3


I used the one pose with the blur you made me, I hope you don't mind. I really need to figure out how to do that myself..

Quote
is made possible by tweaking frame speeds/delay, that is to say, the time any frame stays on-screen when played.
So you're saying I can do this just with my animation program? Mine is a POS because I can't find any settings like timing, etc. What do you use?

I honestly haven't picked up Graphics Gale since I posted that I downloaded it, it's too far out of my MSPaint comfort zone. And I thought the animation parts to it were only in the paid version? I only have the free one.

Quote
Also you could improve upon the terry movement by having his torso move before the legs, with this logic: he starts rotating his body when he lifts from the ground, then he offsets the balance by rotating his torso further, delaying his legs a bit, so he can later snap his legs back into rotation even quicker. Am I making sense?

I sort see where you're going with that, I'll give it a try.

20
Pixel Art / Re: [WIP]Sprites for a game
« on: March 24, 2010, 04:07:18 am »
Well, can't say I've been slaving away working on sprites since I posted this but I'm back, wanting more C+C. =D



I tried to do the same jump kick as the bigger one, came out close enough, right? I still need to add in shading, details, etc but I CAN NOT get that blurred effect for the life of me. This lacks "power" just like my other ones did. PLEASE, I need advice on better ways to get that effect. Be specific, and I don't want anybody to just edit it in for me because I can't learn like that.

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