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Messages - Selassin
Pages: 1 2 [3] 4 5

21
Pixel Art / Re: Health Bar
« on: November 20, 2013, 07:06:55 pm »
 Well, there is no reason behind this, I just draw what I want at that time. Actually I love complex things, but there is no point if player don't understand anything.

 I've created 2 alternative health indicator, first one is plus sign, does this look good?

 Second one, like Charlieton suggests:


22
Pixel Art / Re: Health Bar
« on: November 20, 2013, 03:26:25 pm »
Gray/white is not good either, any other ideas? I mean, what am I doing wrong?

23
Pixel Art / Health Bar
« on: November 19, 2013, 04:43:35 pm »
 Now I'm trying to make a health bar, I plan to make it so that every 5 hit point will add more cracks and there'll be 3 different crack effects. But I don't have any idea about how to break things. I imagine this health bar as a glass(inside the metal thing, red part), so it'll crack like one. Any idea about how can I crack it? I just draw black lines but that was ugly...


24
Pixel Art / Re: First Sprite
« on: November 18, 2013, 04:21:05 pm »
 Although I'm newbie, I think you can make her thinner, something like this:

 And I raised chin 1px. Hope it helps.

25
Pixel Art / Re: First Sprite
« on: November 15, 2013, 09:12:46 am »
 Chin is too long so it looks manly and last picture is better I think. Other than that, I think it's good, especially for a newbie, I'm sure pros in this forum will help you better.
 
 And you can also use this and this as reference btw.

 Well, actually I think she's looking too manly overall. I know it's hard with this size, but maybe you should make her thinner.

26
 Although I'm newbie myself, I think your last tile look good, except I think you can reduce brightness in some areas(so the distance between the ground and grass will be more). I think Secret of Mana 3 is really good example, if you want to go for better grass tile you can look at it's tiles.
  (Image from this tutorial page)

27
Pixel Art / Re: I Need Help to Animate a Simple Knight
« on: November 07, 2013, 02:07:41 pm »

 We don't need to worry about length of the sword blur effect, I'm creating it as a single image, so I can manipulate it as I want and so are collision detections.
 
 Of course it's not as smooth as PixelPiledriver's, but I'm working on it.

28
Pixel Art / Re: I Need Help to Animate a Simple Knight
« on: November 06, 2013, 11:38:44 am »
I tried to do something like this:

 
 I think it looks good.
 Quick edit:

29
Pixel Art / Re: I Need Help to Animate a Simple Knight
« on: November 06, 2013, 11:07:46 am »
Quote
And I have a question, how can I achieve this blur effect:
I cheated.  :P
That's the result of using the Blur effect in GraphicsGale.

Other programs have a similar feature.
Also it's usually better to blur only a selection of the areas that are moving the most.

 Oh I see, It looks really badass in your example, but it didn't look good on my character.

It looks like he is doing some kind of a uppercut with the sword and using his wrist to flip it upwards in the end. You do not need to show the whole length of the sword during the whole swing. When the sword is pointed towards the viewer you should not be able to see the whole length just the point of the sword.

I working on something similar myself. It is not done but perhaps it can give you some ideas.




(and sorry I thought you guy was doing a running swing  :P)

 I tried to get something from your example:
 Older and improved version:
 Yes, older one has a uppercut problem :)

30
Pixel Art / Re: I Need Help to Animate a Simple Knight
« on: November 05, 2013, 02:50:56 pm »
 So I did this today: (gif here is playing slow for some reason, I made it faster in PS) I plan to play 2nd 3rd and 4th frames faster in game. So what do you think?

 And I have a question, how can I achieve this blur effect: (from this post from PixelPiledriver)
 


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