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Messages - Selassin
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11
Pixel Art Feature Chest / Re: Jumping Animation
« on: December 16, 2013, 01:54:34 pm »
 Having responsive controls is really important for me too, so I'd prefer something like 1 crouching frame or not at all.

 And I'd prefer this:

than this:

 Because it looks "slimy"  ;D not very realistic.

12
Pixel Art / Re: Assassin [C+C]
« on: December 16, 2013, 01:09:14 pm »
Thanks for your effort, first picture confused me at first, but I tried to bent right leg as much as I can. Aside from that, I applied torso movements from last animation. Your animation was really helpful.


This FF sprites explains the style I'm aiming for:

13
General Discussion / Re: Music Tools for non-musicians
« on: December 07, 2013, 11:21:10 am »
 After playing with them more, I think famitracker is really good(though I'm still suffering to learn it), so I think I'll go on with it, thanks for your help!

14
Pixel Art / Re: Assassin [C+C]
« on: December 06, 2013, 03:40:57 pm »
@Agent K
 I don't think about shading for now, I'll decide that after I put this in game and see how the characters are effected by lights. And for your non-linear lines, I think it looks good, since there is so little frames, I think I'll try that and see which one is better.

@YellowLime
 Here's an updated version with some tweak upon what you said:

 Moved crotch line at first and last frame, removed blur effect, but I don't have much idea about how to animate torso, can you give me an example?

15
Pixel Art Feature Chest / Re: Slashing Animation
« on: December 04, 2013, 07:55:28 pm »
 I agree with HarveyDentMustDie, it's good but with better timing you can make it more fluid I think.

 Here, I cut 2 frames, first one is before the slash effect, because it slows down the and prevents "powerful smash" feeling, and second one is the last frame, because when you loop the animation, he's left legs look weird, like bouncing. And I played with frame times:


 And this is more fluid animation, I just played with frame times, but it needs more frames for better animation(like preparing for attack or more ending frames):



16
General Discussion / Re: Music Tools for non-musicians
« on: December 04, 2013, 08:59:07 am »
@Kasumi
 The turn off of the FamiTracker for me is not being able to play notes with mouse and since I don't have knowledge, I couldn't create any instrument. Anyway, I looked all of them, though I didn't understand a thing about Linux Multimedia Studio, Musagi and Sunvox looks really nice and simple, I think I'll look into them. Thank you very much!

@Crow
 It looks like I have to spend some time on it, though designing your own noise looks easier with this, which is good for me :) Thanks!

17
Pixel Art / Re: Health Bar
« on: December 04, 2013, 06:08:01 am »
 I redid this for several times and this is the best till now, not as good as Rylan's and I couldn't make it crack like a glass, I don't know why though. Last night I decided to change my approach:


18
Pixel Art / Assassin [C+C]
« on: December 04, 2013, 05:34:12 am »
 I'm making assassin as an enemy, I didn't fully animated it yet because I'm really annoyed by the colors atm, so I wanted to ask you guys how I can improve this.

 He have knifes in his belt, he's using katars. He's wearing leather gloves and boots and he's throwing knifes in the last two frames(which created individually in game).

19
General Discussion / Music Tools for non-musicians
« on: December 04, 2013, 05:15:32 am »
 Hey guys, I want to make some music for my game, I play Rocksmith a bit so I have a guitar, but I don't have much experience with it so I don't plan to use guitar for game soundtracks. I found FamiTracker for 8-bit musics, people make awesome musics, really good tool, though It's a bit hard for me. So what can you suggest me about this? I see some people does coding, pixel art and soundtracks at the same time and I'm wondering how are they doing that? Is there any easy tool around?

20
Pixel Art / Re: Health Bar
« on: November 21, 2013, 11:30:18 am »
Whoa, that's awesome Rylan, I'll work on it. I made something like r4c7's health indicator this morning, but after seeing yours, I think I'll try again  :)

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