Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Peppermint Pig
Pages: 1 ... 4 5 [6] 7

51
General Discussion / Voting Booth 4
« on: August 25, 2005, 06:40:01 am »
Results will automatically furnish in 7 days.




"THANK YOU!"

52
General Discussion / Voting Booth 3
« on: August 25, 2005, 06:38:43 am »
Results will automatically furnish in 7 days.




CHOOSE! CHOOSE THE FORM OF THE DESTROYER!

53
General Discussion / Voting Booth 2
« on: August 25, 2005, 06:36:39 am »
Results will automatically furnish in 7 days.



Big Money, Big Prizes, I LOVE IT! Smash the vote, 2005!!


54
General Discussion / Voting Booth 1
« on: August 25, 2005, 06:35:39 am »
Results will automatically furnish in 7 days.



Good luck everyone!

55
General Discussion / Election Information Center
« on: August 22, 2005, 12:12:30 am »
If you have questions about representatives or the election, ask here! We'll try to answer the important details.

Voting begins some time on or just before Thursday, August 25th, and ends some time on Thursday, September 1st. September 1st is the first day of the Fall quarter. The quarter ends November 30th.

You must be confirmed as a candidate before the election begins to be included in the vote.

There will be 4 voting booths. While we hope you spread your voting among different candidates, you may vote for the same person in all booths or you may vote for someone different in every booth, or any other combination so long as you vote no more than 4 times. The important thing is to vote! When the election is done, the results from each booth shall be added together and the top four candidates will take their seats accordingly. In the case of a tie in which  the 4th ranking candidates tie, the election will resume for 24 more hours until voting resolves the issue.

Current candidates are:
Alex
Blick
BrotherInWar
Dogmeat
Panda
StairwaytoEvan

Good luck everyone!

56
General Discussion / Updates: Moderators & Representatives
« on: August 16, 2005, 10:19:25 pm »
Even though Pixelation is still under development, we are bringing back the spirit of Pixelation: The moderators are being assembled and the forum rules have been updated and will be made available soon.

Now that we have reached over 100 members, it's time to address some of the new elements to the site. We're introducing a peer representation system. In this system, representatives are elected and hold office for a quarter of the year. They shall be responsible for coming up with and providing weekly challenges and activities, as well as proposing rule changes, confirming new moderator choices, or conducting tribunals for misbehaving members. The representatives will not have moderator powers, however they will be granted similar authority and command, which includes ordering moderators to act on judgements made by the representatives. We hope that this system of peer representation distributes responsibility and a sense of fairness deeper into the community as a whole, and allows more opportunities for people to take part when they have time in the year to do so.

If you're interested in becoming a representative, take time to consider if you'll be able to participate. If things work out well, it will become a permanent fixture in the system.

September the 1st is the start of the quarter, which is when the representatives will take their seats. There are only 4 elective seats, and we will be giving out additional information later. If you wish to run for a seat, declare your interest in the OT, get anybody to second you, that's all you need to be put in the running. You may create a thread in the general section in order to propagate your campaign promises, ideals, and any other information you want to get out there. Title it "yournamehere campaign". We're cutting things a little close, so you have exactly 1 week before we begin voting.

There will be more information on the election process soon.

Pixelopolis Staff

57
General Discussion / Official Pixelopolis Off Topic Thread
« on: August 16, 2005, 10:11:27 pm »
OT was getting big. Starting this one...

58
General Discussion / Happy Birthday Tsugumo!!!
« on: August 16, 2005, 04:15:59 pm »
Well, yeah, Happy Birthday Tsugumo! How many spankings? Any plans? (hopefully I will have some art to celebrate later)

59
Challenges & Activities / The Retro RPG Challenge 1
« on: August 12, 2005, 03:16:56 pm »
Hey everyone. We're bringing back the challenges! Its about time, too!

This is the Retro RPG challenge. Back in the day, for those old enough to remember, there were such classics as Zelda, Final Fantasy, and Dragon Warrior. For those of you who are not fossils of the Pleistocene, you're probably at least familiar with the franchises which lived on to grace Nintendo's Gameboy, GameboyColor, and GBA, not to mention the major consoles, along with the appearance of other hits such as Fire Emblem and Pokemon. This particular challenge will be asking you to develop some tiles and a mockup, done within specifications comparable to the Gameboy Color (GBC), but simplified for our purposes. GBC specifications are somewhere between the NES and SNES actually, with quite a bit more base power than the NES. The hope here is that you can do better than those ancient NES titles in terms of quality, which is quite likely if you give it your best effort!

You may team up with one other person, so this might be a great opportunity to work with a friend, or someone new to the forum! Feel free to ask them in the OT or use the PM system. This particular challenge is going to be fairly accessible to any skill range, so do not avoid this!

Your goal shall be to create a top-down tileset for a traditional RPG. Your subject matter may be a castle, village, overworld, or even a murky cavern, inn, or shop. Anything within the general stereotype of a traditional fantasy RPG is acceptable!

Tiles: There is no tile # requirement or limit for this challenge. Go mad crazy with tile work! While many GBC games have used 16x16 looking tiles for their unit grid, you're are allowed to work in 8x8's or 16x16's.

Mockup: The resolution of the GBC screen is 160x144. If you want to create a larger mockup than that, go for it (practically every GBC game had some method for panning to view a larger area), however you should create at least two mockups of said size.

Color: Tiles may only use 4 colors each. Your entire palette shall consist of no more than 56 colors of your choice. Consider one of those colors as a transparency. Each mockup you create may only use 32 different colors out of your 56 color limit (or 32 colors per 160x144 screen area). You may want to create a second mockup using different colors. The GBC itself has a little over 32,000 colors to choose from, but you can pick any 56.

Sprites: There is no requirement to create sprites, however if you choose to, sprites should be 3 colors, with 1 additional color always to be used as transparency. You may wish to create some static sprites... rocks, barrels, treasure chests. These should be no larger than 16x16. Provided this challenge is successful, we'll move on to a second or third challenge to help you flesh out your classic rpg design skills. :)

Because we can all learn from the good and bad that has come before us, I'm providing some samples of GBC game screenshots to help you:

Lufia: The Legend Returns



Dragon Warrior Monsters 2: Tara's Adventure



Dragon Warrior III


Good luck everyone!

60
General Discussion / Pixipedia
« on: July 29, 2005, 01:44:21 am »
Pixipedia is the Wiki we host for storing information about Pixel Art.

http://pixel-arts.org/pixipedia/

This thread is a place to discuss the content, since it looks like we could use one!

A common problem people are having is that they're not seeing updated copies of the page when they view and edit, which is a quirk with caching. You can modify your cache settings to 'always look' for updates of the page, and I think that will resolve our problems, at least for now..

Pages: 1 ... 4 5 [6] 7