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Pixel Art / Re: [WIP] First try on a 16x16 tileset, need some help
« on: May 19, 2007, 03:31:32 pm »
Hey there! Nice first attempt Something I'd suggest would be to make your stars in the windows not so apparent. They kind of stick out too much. Being a beginner, I suggest taking a look at the Castlevania tiles for some inspiration and ideas. They did a fine job at creating atmosphere within the constraints they had to work with. Or perhaps something like this might help you inspire you:
A while ago I was playing around with making some dark platforming castle area, a la Bubble Bobble but never got anywhere. However I tried similar things you were going for, with the torchlights and the predominantly brick wall. For a "mood" setting, I made the bricks darker towards the top overhangs. Perhaps doing something similar to your wall and pillar will give you the mood you were aiming for. And it can be done with a low colour count as well. Actually your tiles shouldn't be more than 16, but you can even do it with less.
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Schu
A while ago I was playing around with making some dark platforming castle area, a la Bubble Bobble but never got anywhere. However I tried similar things you were going for, with the torchlights and the predominantly brick wall. For a "mood" setting, I made the bricks darker towards the top overhangs. Perhaps doing something similar to your wall and pillar will give you the mood you were aiming for. And it can be done with a low colour count as well. Actually your tiles shouldn't be more than 16, but you can even do it with less.
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Schu