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Pixel Art / Re: Adventure character crit
« on: May 25, 2011, 02:33:58 am »
Your three-color palette reminds me of the NES. What sort of limitations are you using?
Personally, I think you should replace black with a dark blue color to eliminate the outline effect. Really, black and white should be reserved for the darkest shadows and the brightest highlights. Animations look good, but the front and back sprites should have a horizontal one-pixel head bobble.
Personally, I think you should replace black with a dark blue color to eliminate the outline effect. Really, black and white should be reserved for the darkest shadows and the brightest highlights. Animations look good, but the front and back sprites should have a horizontal one-pixel head bobble.