How resource-intensive is the shadow-skewing (real-time and on-load pre-skewing)? If you're going to give options anyway, maybe have that one instead of the generic shadows, for people whose computers can handle it, and who are as terribly put off by the vertical shadows as me and the previous commenter are xP It's better to have options between "meh, but fast" and "awesome, but compiter-melting" than between "boring" and "meh" xP Since you fixed a lot of other stuff since starting this thread, the shadows have become the thing holding it back the most, in my opinion - the one stiff, ugly thing in a screen full of cool.