21
General Discussion / Re: Mock 80X60 resolution, palette, screen filters
« on: July 14, 2012, 11:45:48 am »
You could make a pixel bevel effect like in this game by deepnight: http://blog.deepnight.net/2011/12/last-breath.html
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
One suggestion about the website : You may want to write a date next to the download link of the beta, and maybe changelog entries (or at least on some versions that you consider landmarks). This would give people a better idea that they just found something recent and active, and people who have already tested the program will easier see if they have the latest or not.
It's double-edged though, as it will be very visible if the project goes into a hiatus.
How much will you be asking for for this tool?Probably $10-20, I have not decided yet.
(Edit: not tested, I can't use AIR. These are just my thoughts based on the screenshots)
I think that heavy tile users are going to want tools that help them detect single-use (or little-used) tiles : So maybe a usage count, and also probably a 'find' function to locate all instances of a tile. This would then lead to a 'replace' function.
While laying out existing tiles, do you plan on doing a helper for "transition" tiles (edges) ? Some time ago I made such a tool as a Lua script in Mappy, it avoided all the hassle of picking the correct edges tiles for Tranzam remake:
http://retrospec.sgn.net/screenshots.php?link=tranzam
Last, about the license: If you release a full working version 'free for personal use', aren't you afraid that nobody will buy it ?
Wow this editor is really brilliant . Great job, especially on the tile editor.Thanks a lot.