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Messages - lioran
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Pixel Art / Re: [WIP] [C+C] male and female character sprite
« on: December 18, 2012, 06:34:05 am »
ok

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Pixel Art / Re: [WIP] [C+C] male and female character sprite
« on: December 12, 2012, 09:57:44 pm »
well I wouldn't really say that i'm convinced that mine is better ... more like more nostalgic
mine look more video gamish and his look more like the kind of movement you see in real life which is not what i'm aiming for as absurd as that sound. real life running has no style :P. i'm going to style.

doing the primitive shape takes a long time for me, my drawing gets alot faster when im doing the shaping
i was drawing when i was a kid and i was never able to use the technique of shape drawing first and working with that
that's how i always drew

By mirroring he meant that when the right leg is to the front, the left arm is also to the front. Walking has the same kind of motion, though understated. Watch people walking, running or jogging and note how they move their arms and legs. (also, if you can, note how long their bodyparts are in proportion with one another.)

arms are always the opposites of the legs no matter what video i look at
http://www.youtube.com/watch?v=Tx6x2cD6Y8Q#t=40s
left foot front - left leg back

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Pixel Art / Re: [WIP] [C+C] male and female character sprite
« on: December 12, 2012, 02:40:13 pm »
well you tried what i tried... and that's to make the arm longer and to me that looks too long i don't know why
also that's not the perspective i'm going for(90 degrees)
i'm more going for 60-70 degree angle

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Pixel Art / Re: Desert Cactus Iso Tile
« on: December 11, 2012, 10:52:27 pm »
here is how i would do it
I did that quickly just to show what i think would add effect
I didnt add any new color
I would just add some texture of like pile of stonified sand
I also tried 2 small plant on the left but considering the color and my skill at drawing plants
it didn't turn out that great.
also changed the shadow on the cactus i didn't see the meaning of those high brightness dot there
take it as you will... that's just my idea


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Pixel Art / Re: [WIP] [C+C] male and female character sprite
« on: December 11, 2012, 02:07:27 pm »

I tried to flail motion
looks better also tried to make the arms look longer
any more then this and it start looking arkward
they were indeed a little too short on the initial frame but during the running animation not so much personnaly
right now i'm mainly focusing on fixing the running animation

Also when you say the arm should mirror the leg motion
do you mean, if the right leg is to the front so should the right arm be?

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General Discussion / Re: cape/cloth tutorial requested
« on: December 10, 2012, 01:21:44 am »
i'll try that next time i draw one

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General Discussion / cape/cloth tutorial requested
« on: December 09, 2012, 07:48:21 pm »
I see people drawing pixel cape or cloth every now and then and i always think it look really good and easy to draw
but when i try it always turn out badly.
so i was wondering if anyone has or can make a tutorial to explain how to draw them
something like this(sorry only picture i could think of was from a populare commercial game.)

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Pixel Art / [WIP] [C+C] male and female character sprite
« on: December 08, 2012, 11:09:37 pm »
Hello I started doing pixel art a few months ago.
I'm currently working on a game where you can select gender
and all type of armor look different
so I drew the characters animation and i'm trying to make sure they are fully done and nice looking before i draw any armor on them and the animation for it.

default sprite (i didn't think this needed a nudity tag but tell me if i was wrong.)



an exemple I tried of some heavy armor.


it happen pretty often that i can tell whats wrong but i just don't know how to fix it
so let me know what you think should be different.

EDIT: I made some change on the female one


on a side note the hair is actually a separate sprite
since there will be different hair style

EDIT 2:I made some more change i made the bottom part slighty higher
not sure much better that is though


EDIT 3: i changed the posture and exagerated the movement a little more
i think thats starting to look better


EDIT 4: i think i got it right
with the armor on it also look pretty nice
lowered the palette scheme alot too... i think it look better that way


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