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Messages - Sinistral Erim
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31
Pixel Art / WIP Tileset
« on: December 31, 2009, 12:20:48 pm »


I know I'm missing some corners there. What do you think about the pallete? Do the textures need some redoing? I fail at dirt tiles.

32
Pixel Art / Re: VG Style Recipe Card [WIP]
« on: December 25, 2009, 07:11:54 pm »
The floor tiles don't seem like floor. It looks like some light brown grass growing on a rocky ground. You should highlight the step-on-able side of the floor tines so it looks like so.

Like this: http://www.vgmaps.com/Atlas/SuperNES/LionKing-Level09-Simba'sReturn.png

33
Pixel Art / Re: Tiles 'n' props 'n' stuff
« on: December 15, 2009, 11:40:29 am »
I'd say the vines are too thick overall (don't taper towards the end like the side-viewed one, which looks cool) and lack shape. I love the colors on those doors/platforms.

34
Pixel Art / Marble Chess Board
« on: December 09, 2009, 01:18:18 pm »


It's only two tiles. Might need a little variation. Does it look like marble at all?

35
Pixel Art / Re: [WIP] Cyclops boss sprite
« on: October 22, 2009, 11:47:35 pm »
Right now the animation is extremely choppy. You should consider adding some in-betweener frames there to make the movement smoother.

He's kind of thin for a cyclops, no? One is accustomed to see these as huge muscular brutes. He seems like a young specimen, and unfortunately not very fit for a big bad boss; but that's just my opinion.

The earrings are hard to identify as rings, they look sphere-shaped from size 1. To solve this you should try a darker color (maybe orange) and perhaps outlining them?

You did say the sprite was not finished, but the legs appear very flat in most views, and so does the rest of the sprite. You will probably need a darker blue/green tone to define the volume more and fight that flat look.

In the back look, the legs suffer from pillow shade. You shouldn't use highlights so low in the sprite, far away from the light source which is above the sprite if I am correct? The highlights on the shorts also appear out of place.

Finally, while the front view torso appears rather well done (the pectorals may be too square), the back doesn't look well at all.

36
Pixel Art / Re: Manta-Ray Ship [Space Invaders-ish/Galaga project]
« on: October 19, 2009, 12:50:50 pm »


Had another try at my wafer-ship (now teapotship?). Eh, I still messed up the shading in the wings -- Zoggles excellent edit is way better.

37
Pixel Art / Re: Tiny Adventure Sprites[WIP]
« on: October 15, 2009, 01:22:29 pm »
Don't worry. One has the right to agree or disagree with any critique given.

Anyways, the only other thing I see is that they appear to be rather flat, lacking volume and a consistent lightsource; here's a quick edit:


(only messed around with the first three. I don't know if you would want to mix the colors between sprites like I did, but you didn't mention any restrictions)

38
Pixel Art / Re: Tiny Adventure Sprites[WIP]
« on: October 15, 2009, 11:34:48 am »
I can hardly see any change... He probably meant there's too much contrast with the black lines?

39
Pixel Art / Manta-Ray Ship [Space Invaders-ish/Galaga project]
« on: October 13, 2009, 02:55:46 pm »
I'm not good at machines. First attempt that looks somewhat right... and yes, mirrored.

old:new:




EDIT: added an explosion and another ship. I'm using a palette of 18 colors that I would like to cut to 16.
EDIT2: added enemy ship & mockup time.
EDIT3: Added the WIP window borders & stuff. I had no idea about how to do techy stuff so I went to look at old 8-bit games, and according to R-type, squares and circles connected with lotsa wires and pipeage = techy. Yay.

40
Pixel Art / Re: [WIP] Baseball Player
« on: September 20, 2009, 10:55:14 pm »
Is he a teenager? The shoulders seem too narrow.

The sprite also lacks volume. Apart from the colored outlines it appears to have no shadows at all. It should be darker at the feet and lighter at the head, also.

I really like his face, though :D but it really contributes to this cartoony feel...

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