AuthorTopic: Mountain Scene ~ Hard crit wanted  (Read 6808 times)

Offline heyy13

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Re: Mountain Scene ~ Hard crit wanted

Reply #10 on: May 13, 2007, 06:27:59 am
:huh: Boyo? Who ya callin' a man?

Good uh... Afternoon(for me)/morning(for you) thanks for the link i found it down the bottom. I really need to go find some pixels of clouds and just look at them up close. *wanders off to find references*

Offline madartiststan

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Re: Mountain Scene ~ Hard crit wanted

Reply #11 on: May 13, 2007, 06:36:38 am
A girl?  :hehe:

Offline heyy13

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Re: Mountain Scene ~ Hard crit wanted

Reply #12 on: May 13, 2007, 06:38:13 am
*looks down* According to the two large sacks of fat attached to my chest and obvious lack of penis. :P

Offline madartiststan

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Re: Mountain Scene ~ Hard crit wanted

Reply #13 on: May 13, 2007, 07:02:41 am
 :) Well, hey hey heeeyyyy!

Nah, just kidding. This would explain the smooth cliffs.... ???

Offline heyy13

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Re: Mountain Scene ~ Hard crit wanted

Reply #14 on: May 13, 2007, 07:09:14 am
Ha ha ha, verry funny.

Now explain to me what my being a girl has to do with the cliffs being smooth? o__O

Offline madartiststan

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Re: Mountain Scene ~ Hard crit wanted

Reply #15 on: May 13, 2007, 07:22:53 am
I was being silly.  ::)

Offline heyy13

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Re: Mountain Scene ~ Hard crit wanted

Reply #16 on: May 13, 2007, 07:26:27 am
xD Well yes, back on topic. Uhh... I've run out of things to say...

Offline miascugh

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Re: Mountain Scene ~ Hard crit wanted

Reply #17 on: May 13, 2007, 09:02:41 am
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Rule 4: Stay on topic.

Any more of this chit-chat and I'm cleaning up the whole thread. Don't do this anymore, please.

Offline Feron

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Re: Mountain Scene ~ Hard crit wanted

Reply #18 on: May 13, 2007, 01:27:35 pm
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Rule 4: Stay on topic.

Any more of this chit-chat and I'm cleaning up the whole thread. Don't do this anymore, please.

just clean it anyway.   plus however is centering there posts, please don't it just makes it awkward.

This piece needs more volume, all the shading is flat, and is basically just dithering.  Its alright to look at, color wise, but most of it is just straight ramps.  Hue shifting on the rocks would look a lot better, and you would also be able to re-use colors and reduce that color count.