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Walk and Run Cycle
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Topic: Walk and Run Cycle (Read 3453 times)
Les_Claycool
0001
Posts: 17
Karma: +0/-0
Walk and Run Cycle
on:
August 05, 2015, 01:27:31 am
Been working on a base for an Naruto inspired game. I think I am happy with the run animation so far, but CC is welcome. Something seems choppy about the walking animation; however. Help me out guys!
Walking
Running
Standing for reference
*Haven't done shadow on walking yet
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Swifty
0001
Posts: 29
Karma: +0/-0
Re: Walk and Run Cycle
Reply #1 on:
August 05, 2015, 04:48:35 am
Hey man, nice animations! You're right the walk does look choppy, I had a look and I see you've got 6 frames, I'd suggest working with an 8 frame walk cycle. Take a look at idleworm they have a great keypose breakdown:
http://www.angryanimator.com/word/2010/11/26/tutorial-2-walk-cycle/
It goes [Contact > Recoil > Passing > High-Point > Contact > Recoil > Passing > High-Point]. This will get you a better loop and will let you work on the head bounce as it goes down into the recoil and up into the high point, that should smooth it out for you!
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Les_Claycool
0001
Posts: 17
Karma: +0/-0
Re: Walk and Run Cycle
Reply #2 on:
August 05, 2015, 06:26:50 pm
New version, do you think it looks smoother? Having trouble with a smooth head bob on a small scale.
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Gil
0100
Posts: 1543
Karma: +1/-0
Too square to be hip
Re: Walk and Run Cycle
Reply #3 on:
August 05, 2015, 11:13:59 pm
the problem is that the feet go forward, but not backwards. Also, no one walks with their feet outwards like that (except maybe Chaplin?
)
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matildasherman
0001
Posts: 2
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Re: Walk and Run Cycle
Reply #4 on:
August 18, 2015, 09:10:16 pm
The running animation reminds me of an old nintendo football game which often showed players running with the ball towards the camera but never reaching it. Produces this retro game sort of feeling, really like the way it worked out.
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