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Pixel Art / Re: "Betelgeuse" TD shooter (NES restrictions)
« on: December 16, 2014, 01:54:42 am »
I had been meaning to critique this art for quite some time, you have some nice work!
Though, your tile optimization could use some work. I had some time, waiting for a commissioner to respond, so...
Assuming the use of meta-tiles (assigning four 8x8 tiles into a 16x16 unit), I have gone through your tiles, and crunched down the CHR bank as much as possible. There are a few questionable tiles (minimal pixel differences), but I elected to leaving them alone. Pruning them out would be the artists' choice when producing an actual NES game.
On the NES, you would now have room to fit your hud information.
Though, your tile optimization could use some work. I had some time, waiting for a commissioner to respond, so...
Assuming the use of meta-tiles (assigning four 8x8 tiles into a 16x16 unit), I have gone through your tiles, and crunched down the CHR bank as much as possible. There are a few questionable tiles (minimal pixel differences), but I elected to leaving them alone. Pruning them out would be the artists' choice when producing an actual NES game.
On the NES, you would now have room to fit your hud information.