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Messages - rologfos
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Pixel Art / Re: [C+C] Very first animation
« on: April 29, 2016, 12:31:40 am »
I tried to stabilize it a bit in this edit.

Not as stylized but maybe a bit more readable?
Lower torso is still janky

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Pixel Art / Re: Molten Foundry tileset
« on: April 25, 2016, 06:22:44 pm »
I think the lava looks fantastically stylized, almost like a red counter part to boiling acid hazards.

While it doesn't look realistic, it fits really well. And if you look back at some older platformers you'll see the same kind of lava.

Like in Zero Mission

Or Fusion


Edit : Wow those pictures are really low quality, but hopefully you get the idea.

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Pixel Art / Re: [C+C/WIP] Need advice for a platformer character
« on: April 21, 2016, 03:49:26 am »
I'm really liking this character. The colors are great! Nice work on that rework.

I'm gonna keep throwing some ideas around with this edit:


I really like what you did with the female version, however I think i'm going to avoid this situation all together and just make the player characters gender not specified, because it's not relevant to the game or it's story. I'll probably make the male look a little more androgynous and just do one character to save time animating and play to my strengths.



Real hard to show feminine forms at this resolution. My attempt is less than desirable, an my new job is taking up all muh time. But I hope it pushes you into the right direction.


I like what you've done with the form.
It's very feminine though, more than just female.

As I said above I think I'm going to stick with the male.

Thanks for all the help guys.

Time to start sketching some animations!  :D :'(

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Pixel Art / Re: [C+C/WIP] Need advice for a platformer character
« on: April 21, 2016, 01:43:59 am »
Thanks for all your feedback.

They originally started as genderless and the gender was tacked on poorly so I think that's where the poor conveyance of gender came from.

here's a quick edit to try and remedy her stance a bit, i also tried fixing up her proportions so it reads more like a lady silhouette by trimming the broad shoulders and making her a bit taller

also its subtle but i put 1px of heels on her to give her flat footing, it helps "stabilize" the pose imo



Thanks for the edit, visualizing the character in this way really helped me get out of my tunnel vision from seeing it for so long. I kind of forgot that it looked so burly. I want to convey agility not strength.

Here's what I have so far, made a male and female variant.


EDIT: Also I just realized i was testing different poses so i think the far right looks the best in terms of perspective.

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Pixel Art / [C+C/WIP] Need advice for a platformer character
« on: April 20, 2016, 10:49:06 pm »
Hello pixel artists, first post here so I hope i'm not breaking any rules.

Anyway currently my main character is a square with a line on it  :blind: . I've been trashing designs for weeks now and I think I have something that might work.

I think the chest needs a little work. Perspective seems off a little and the shading/non existent AA

I need the color count to be low enough so animation is a reasonable feat.
As you can see the character kind of strangely proportioned (short and wide)
but things would work out best if the collision on the character was squarish and less than 32x32.

The game is a time trial type game and the character can achieve high speeds, so I need it's design to reflect that.

I need to get the look of it down before I start on animation so, if anything immediately sticks out as bad please let me know.  :y:



Here she is against some different colors



Thanks for reading!

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