yeah you struck upon some of the things, it is all down to subtleties and use of colour and overall tones, there is something intrinsic, expressive & emotive that can be tapped into with all of those things,
and on tiles not looking alike, that isn't necessarily accurate, there are, but I agree there are a greater many tiles that define themselves absolutely from one another stylistically, and it's just that styles and artistic licenses, styles can also emerge collaboratively over time like art movements,
the only thing is Video Game artists as a collective are not concentrated or arrogant as a whole if that were the case you could be sure that there very well could be a collective pretentiousness that would seek to define a label for each style established, like groups of artists of the past (surrealists for example, not even a century past a group of people formed connections with each other and began exploring the subconscious and what not, the theme that tied the group together was vague but pointed and definitely one worth exploring, they established and kept pushing "surrealism" "Surrealist movement" and now it is an established genre (or whatever you'd like to call it) and each of those artist had an entirely different approach to conveying so sub-genres emerged etc etc which just doesn't seem to happen in this medium), that and there aren't enough critics in the 'art critic' sense, they usually imbue and push their own interpretations and terminology upon everyone else when the artist's and pretentious enough to proclaim their own while such labels would make referring to each style relatively convenient in conversation it isn't entirely necessaryI personally don't like the pigeon holing and restricted expectations genrelizing things brings, so to some degree I think it may well be a great thing that we have generally avoided that type of thing, one reason I am drawn to games in general is the immense potential for creativity, you can't draw people into a world as viscerally or interactively as you can with games, the potential for story telling and exploration of worlds is unparalleled, written literature for instance relies on time consuming descriptions and well articulated writing to give you the imaginative experience but then every individual has the potential to imbue and interpret something entirely different from the written source, with game art you absorb complex and potentially magical scenes objects characters and worlds like you would a painting, and the narrative unfolds more naturally and instantaneously, for comparison sake a scene in a game could run 30 seconds that contains pointed dialog effective animation that conveys a story, that exact same scene could potentially take several pages of text to convey, and the aesthetic will be completely formed based on the readers imagination and the writers proficiency to convey the scenes. I could keep going but won't
and we are indeed journeymen, claiming mastership would (likely be wrong, but also~) be like dropping every intention of exploring and experimenting, there are almost unlimited possibilities, why stop and be content with anything when there is always places to improve or explore? and arguably flaws imbue character and without our flaws we and our work could be quite dull
Grim; your 'observations' thread seems to be the place to collate some of those 'tricks of the trade' anecdotally. Then an appropriate nugget of insight could be rolled into wherever it's needed later, (so long as you can steer the thread back on track ) fyi I'm sure I don't know of what of you of mean of my grammar.
decent enough suggestion, I would simply keep the OP updated with the collection of information to be easily viewable, and haha yeah, it's starting to derail quite obviously. but I was getting the impression no one was really up to engaging in the topic too much, I can definitely spend sometime thinking upon creating and gathering relevant material to collate.
there's nothing wrong with the grammar per-say, it was just an interesting flow of phrases, it was eloquent enough ow ninja'd, @Cyangmou: I am in complete agreement and look forward to collaborating/contributing to it. I find it quite exciting
Great new additions too.
btw I am doing an interesting experiment with your silhouettes, mostly for my own benefit and to see how good my predictive, and style skills are. I'll post soon