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Messages - lilwing
Pages: 1 ... 3 4 [5] 6 7 ... 10

41
Pixel Art / Re: [WIP] Kung-Fu Master Sprite
« on: February 13, 2008, 11:48:35 pm »
His legs kind of look like chicken drumsticks.

42
Pixel Art / Re: WIP Pixelart Lord of the Ring - Gimli
« on: January 26, 2008, 03:47:08 am »
Not sure if you agree or not, but the axe looks slightly distorted. If you don't notice this, study the reference more. Coincidentally, the part that is distorted is also the part that is not visible on the reference.

If this is only a model, I might suggest that you make the character off-centered or something. Putting a character in dead center of the page is not very creative.

Try coloring it once you fix the axe.

43
Pixel Art / Re: Barn Scene, (W.I.P)
« on: January 26, 2008, 03:43:20 am »
all art has potential.

before you start any further work, as far as lineart goes, the outlines on the front of the barn are incorrect, in terms of linear perspective. They shouldn't be quadrilaterals with right-angled corners.

44
Pixel Art / Re: [WIP] PyramidHead
« on: November 27, 2007, 06:41:38 pm »
the sword arm should be much longer and a little lower. the forearm with the arm in that position should appear larger than the upper part of the arm. more contrast to indicate muscles. sword shape is not quite right. get rid of contour lines and outlines. do the carcass that he is dragging from the original picture. you also missed  some shading on the head. much work for you to do yet!

45
Pixel Art / Re: Handgun- Strange perspective
« on: November 21, 2007, 04:31:27 am »
the only thing that bothers me are the jaggy lines.

46
Pixel Art / Re: First Try
« on: November 20, 2007, 05:20:03 am »
how come everywhere i go, people are drawing these ridiculous, non-original blobs with anime faces? where is the CREATIVITY? you could atleast give some identity to it, like a hat, or maybe a cane.

this is far too large for the subject anyway. some suggestions i have are, shrink it really far down, atleast by 1/4. it looks like the blob is made out of layers bcause of the different 'stacks' of colors. clean up the jaggies. those are some starting points. if you need some help learning about those, we can reference you to tutorials.

47
Pixel Art / Re: platfarmer? plantformer?
« on: November 13, 2007, 02:05:20 pm »
is it cross platform?  ;D

remember, not everyone uses windows, and that looks like a windows-only application. what about the folks that use linux and mac? we do make up a large part of the computer world...

edit:

to familiarize yourself with scripts and programming, maybe check out verge3 engine at verge-rpg.com... i know i know, rpg. although specifically designed for rpg, you can make any kind of 2d game with it. the games will run on mac when the .exe is replaced with the mac port. there is a linux port somewhere, the team is remaking it.

it's an engine based on c++ that will get you closer to building things from scratch. it's a real test, you learn a lot about games and stuff by using it. they also have tutorials on the website and a forum. quite an active little community....

48
Pixel Art / Re: First post, First pixel art!
« on: September 22, 2007, 05:44:16 am »
Correct me if I am wrong, but the rock looks like you pillow-shaded it.

According to the way the background is shaded, the light source comes from the top. Because of the high amount of contrast, you might want to keep an outline around the rock.

Shadow is a little fuzzy because of the dithering. Make it smoother.

You should also dither the rock a little to and more texture to it and make it more rock-like.

49
Pixel Art / Re: Lectro Mockup Madness (First post updated)
« on: September 13, 2007, 12:47:04 am »
souly, it does look wonky, but i am picturing that sprite walking with rickets. try it out.

50
Pixel Art / Re: platform rpg mock-up
« on: September 13, 2007, 12:38:10 am »
that doesn't look anything like an RPG. am i missing something?

each item in this piece has its own perspective, making it look very odd. try drawing with perspective points if you really want that 3 dimensional look, otherwise keep it strictly 2d.

all the rounded things just have jaggies, and pictures of this resolution really *need* antialiasing.

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