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Messages - Corinthian Baby
Pages: 1 ... 18 19 [20] 21 22 23

191
Pixel Art / Re: Hide and Seek [WIP]
« on: December 15, 2008, 04:17:09 am »
Reminds me of Fool's style man, he always has little kids in tight situations. Looks pretty sick.

192
Portfolios / Re: [Portfolio] Souly/Punky's Portfolio
« on: December 11, 2008, 09:34:19 pm »
Yo man I've seen that bones tage before, irl, where you from?

193
Pixel Art / Re: [WIP] Lite Brite (band)
« on: December 11, 2008, 03:21:36 pm »
You need more contrast on their faces, can hardly see their features. Like nose, mouth, eyes, the colors need to be way darker and more defined. Also in the ref pic, the guy's arms start from his hair and you can't see his neck, on yours it has a neck and shoulders and is diff stance. Idk it depends on how closely you follow the ref, I guess, but it puts a cool perspective to have him leaning forward bigger than the other dudes.

194
Pixel Art / Re: Non-Pillowing
« on: November 20, 2008, 08:10:59 pm »
Basically man, you're shading in big gradients, with the lightest color in the middle. That's bascially what pillow-shading is. It's fine to start off, but more realsitic 3d objects dont always have perfectly striped transitional colors like that. It's hard to explain how to do it without showing an example so look at this as ref:

I know you dont care about the ball but you can practice the shading like this like what you said.

Look dude this marble has the darkest shade in the center also shaped like a circle. There's mid value along the edges, with one stream of light on one side,and a little bit of reflected light on the other side. Thats how to do it in this case, but it's not just a way of shading, it also depends on the 3d shape of what you're shading, cuz the volumes are diff.

195
Pixel Art / Re: [WIP] Arceus the Lord (updated)
« on: November 20, 2008, 04:36:05 pm »
Yeah that floor was a rushed sketch. I finally went into it and set in the colors and the reflections. Tried to make it look more solid, and reflective:

Anything to change or fix before I submit?

196
Pixel Art / Re: [WIP]Game poster collage
« on: November 19, 2008, 05:13:10 pm »
Yeah I'm not going to explain everything, it takes the fun out of guessing. Here are some examples of cool movie posters:
http://www.imdb.com/media/rm2215155712/tt0121765

http://www.imdb.com/media/rm686266880/tt0083658


197
Pixel Art / Re: RAMPAGE!! >:@
« on: November 16, 2008, 09:03:54 pm »
Yeah dude in a perspective like the buildings, you wouldnt see the roof of the car. Just a side view of it, just like you don't see the roof of the buildings.

198
Pixel Art / Re: red haired human knight Avatar
« on: November 15, 2008, 11:24:10 am »
Dude man his eyes are shaped like upside-down trapezoids man. Make them smaller, make his pupils bigger. More contrast in the colors, gotta fix up the shape of his nose, plus maybe face. The shading is rough man, face is complex as, no doubt.

Here's a small edit man, this dude looks like a cro-magnus idiot:

Also add lips to him too, mouths are not just lines. The top lip is usually darker,and the bottom lighter.

199
Pixel Art / Re: cave tile
« on: November 13, 2008, 10:51:01 pm »
Not much to say, it looks good and loops seamlessly. It kind of reminds me of cave story. One thing you could do is make 2 by 2 tile (32 by 32) )deviations so you can't notice the pattern as clearly.

200
Pixel Art / Re: [WIP & Nudity] Mushroom Chick
« on: November 13, 2008, 10:48:01 pm »
Now that the contrast is increased you can see the dithering more clearly, where is was subtle before. It also makes it look like she has chicken pox now.

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