Lately I've been goofing around with dawnbringer's 32c palette for the hell of it;
aaand I've ended up with a few tilesets and mockups I suppose. Something just feels off about the artwork though, like there could be readability issues or something. Any ideas? I'm finding it especially difficult to put some of the weirder colors to use as well. I dunno, I'd just like some advice in general about all this
I think the 'game' would be rendered at 2x native resolution, so click each image once for a more accurate representation of them in-game
Mock scene 1;
Some basic tilesets before I throw in variation and ramps (hoping for critique first I suppose);