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KOS Portrait (Done?)
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Topic: KOS Portrait (Done?) (Read 7579 times)
Xion
0100
Posts: 1551
Karma: +0/-0
KOS Portrait (Done?)
on:
January 07, 2006, 11:24:19 pm
I have no Idea how to go about this. I've never done something this big.
C&C, and any techniques that would be useful, please...please...
:::::
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Last Edit: January 14, 2006, 09:23:45 pm by Xion Night
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Scuba Steve
0010
Posts: 151
Karma: +0/-0
Re: KOS Portrait...Help.
Reply #1 on:
January 08, 2006, 12:22:00 am
The same way you would a smaller piece for the most part. Start by defining your light areas, where your lightsource hits... then define where the shadows are based off that.
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Glub Glub!
Xion
0100
Posts: 1551
Karma: +0/-0
Re: KOS Portrait...Help.
Reply #2 on:
January 08, 2006, 07:01:34 pm
Alright. Erm...
I don't know what to do with the large, empty areas.
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Scuba Steve
0010
Posts: 151
Karma: +0/-0
Re: KOS Portrait...Help.
Reply #3 on:
January 08, 2006, 07:50:21 pm
http://galeon.com/efex/web/page5.html
Some really nice portraits to examine.
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Glub Glub!
Xion
0100
Posts: 1551
Karma: +0/-0
Re: KOS Portrait...Help.
Reply #4 on:
January 08, 2006, 09:25:29 pm
Um, the link's not working.
Ed: Now it is.
Sweet, that'll help me. Thanks!
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Last Edit: January 08, 2006, 09:46:00 pm by Xion Night
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Ari
0001
Posts: 47
Karma: +0/-0
Re: KOS Portrait...Help.
Reply #5 on:
January 08, 2006, 09:37:01 pm
Quote from: Xion Night on January 08, 2006, 09:25:29 pm
Um, the link's not working.
Yes it is. It's probably just your internet browser.
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I see
Said the blind man
To his deff dog
In the corner of the round room.
dtek
0001
Posts: 66
Karma: +0/-0
Re: KOS Portrait...Help.
Reply #6 on:
January 10, 2006, 06:18:32 am
Hey, cool sprite, lots of character for sure, I like the face ecspecially.
One thing I could mention is, mind you, I don't know his fighting style, but the stance isn't very "I'ma kick yo ass"...
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FireFly
0001
Posts: 17
Karma: +0/-0
~
Re: KOS Portrait...Help.
Reply #7 on:
January 12, 2006, 09:10:32 pm
Quote from: Xion Night on January 08, 2006, 07:01:34 pm
Alright. Erm...
I don't know what to do with the large, empty areas.
Ehm.. I'm new to this, but on the portrait one, the upper chest (what's that called? x_x) feels more balloonish than on the sprite..
Still mush better than what I can do..
Edit: The face is looking more blooded on the small sprite than the portrait.. Else from that, try shading the "hood", the emptiness makes it feel more orginal and I don't think it's needed to be something there...
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Last Edit: January 12, 2006, 09:12:54 pm by FireFly
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/ FireFly
Xion
0100
Posts: 1551
Karma: +0/-0
Re: KOS Portrait...Help.
Reply #8 on:
January 13, 2006, 01:26:48 am
The pecs, you mean? I'm not sure what you mean by balloonish...and "hood." Do you mean his...mask? Anyway, thanks for the comments, and I'll work on the pose a bit more.
More crits always appreciated.
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AlexHW
0100
Posts: 1037
Karma: +0/-0
Re: KOS Portrait...Help.
Reply #9 on:
January 13, 2006, 01:35:21 am
Just would like to mention that the colar bones should be aimed towards the top of each shoulder, at the moment they are wrapping around his neck.
The Pecs are going to far into his arm pits. They should blend up into the shoulder more by going from the center of his chest and curving up into the shoulder area, they don't go towards the sides of the torso.
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