Alright, I'm pretty sure at this point it would be a good idea to create a thread for posting the stuff I do, get feedbacks and hopefully improve the general quality of the game.
I'll have to discuss this with Zack I guess, but in the meantime:
- Idle; I'm actually going to make a bunch more idle animations, some of which will include a rustle to the cape. I want them to be rotated randomly. so it's not just "eyh I stopped so of course my cloak is gloating in the air".
- Pull (not shown above): Yeaaah I think I'm gonna go back to this one later, hopefully near the end of the project, but I wanted to make it look like she's having a hard time. Pulling a big block without any handle isn't easy anyway, so I kinda like the idea, but the actual execution of that animation isn't the best.
- Run: That's actually a fast walk, yeah, I'm gonna work on a running animation where she's leaning forward later on.
- Roll: The one show above is a single animation. I'm not too fond of it because... well, as you said she's not "ball-y" enough.
- Attack fall: It's actually a wall slide.
- Bow: Right; but that's actually a gameplay problem; for now we want that as soon the player press the key, the arrow is shot, so we can't have pre-shot frames. (actually, I do have some, but I'm not gonna use them) Technically it's even worst than what you see above, the first frame of the actual animation is the one where the arrow is already shot. We're considering having a charged shot as well, and if we do so I'll add more pre-shot frames.
- Rope climbing: That's... an interesting idea, actually. The fact that she's showing her back is because the animation share a lot of stuff with the ladder climbing animation... so yeah I just went with a classic look. Technically if the rope physic wasn't so touchy programming wise, I'd use something like that because it's way cooler:
- Push: You're right, now that I look at it again, a good squash when she push toward the block would look great. Thanks. <3
Anyway, this is getting kinda lenghtly, I'll see if I can create a thread to discuss this further.
Thanks for the feedbacks anyway <3