Have no idea about the hand myself. Maybe I could smoothen it up.
Or add more frames, but that'd be overkill for this size, I reckon.
Heh, I'll get done with this, then I'll maybe attempt a walk cycle. Problem with that is, I kind of need to know how fast he's going to walk, how many pixels per frame and so, so that I can avoid moonwalking.
This run is a completely different story, his feet only touches the ground one frame each, making moonwalking an impossibility, assuming that the animation will have the right pace.
(his toes kind of flap around as he goes, but it's very hard to avoid. Plus, he's gonna be moving around with background elements obscuring his feet and so, so I guess that won't be any problems.)
Anyhow, thanks, Adam. I'm off to bed now, it's 02:19 here in suecia and I need to sleep if I'm gonna get up in time for shopping tomorrow (hehu, no school
)
So post kritiix while I'm asleep so I have something nice to wake up to