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Pixel Art / [WIP}] The star of our show, meet Bob
« on: April 03, 2017, 12:50:55 pm »
So did this in GMS2, getting the hang of their animation and layering system.
Ended up collapsing frames on this, so its really just a base now.
Again, very flat, and I think the left (behind) leg is a bit too mudy. It reads as a little fat guy running, but still not "scurrying". Think I pretty much got the 'flow' of the walk cycle though. Kinda needs that 8th frame, around 5 or so, Its a seven frame walk, meant to do a 6 frame 'on threes' and probably should just do a 4 frame thats more exagerated, idk, maybe next session. The frame I think it needs is the 'cross' as the left leg hikes to swing forward.
Here is Bob:
newest
first draft
him runnin'
EDIT: 10 FPS
flow ok?
does it read?
add a frame for smootness or cut frames and exaggerate the motions?
Im working from 'the Animator's Survival Kit', the only run not listed is 'scurry' and Im thinking its the reverse of 'fast run' in the book, ie, leaning way back with feet out in front, instead of into the run.
Ended up collapsing frames on this, so its really just a base now.
Again, very flat, and I think the left (behind) leg is a bit too mudy. It reads as a little fat guy running, but still not "scurrying". Think I pretty much got the 'flow' of the walk cycle though. Kinda needs that 8th frame, around 5 or so, Its a seven frame walk, meant to do a 6 frame 'on threes' and probably should just do a 4 frame thats more exagerated, idk, maybe next session. The frame I think it needs is the 'cross' as the left leg hikes to swing forward.
Here is Bob:
newest
first draft
him runnin'
EDIT: 10 FPS
flow ok?
does it read?
add a frame for smootness or cut frames and exaggerate the motions?
Im working from 'the Animator's Survival Kit', the only run not listed is 'scurry' and Im thinking its the reverse of 'fast run' in the book, ie, leaning way back with feet out in front, instead of into the run.