- How do you identify and replace superfluous colours in GrafX2? Like if you have 150 colours, and you're pretty sure you only need half of that, because half of those colours make up less than 1% of the pixels on the screen and are probably sloppy leftovers from various palette changes. Do you press the 'PAL' button and just go through every one of them, changing the values to see where they're used and then replacing the superfluous colours one by one?
- How do you work on tiles using GrafX2? Is there any way to divide different tiles into linked entities? So if I make a Super Mario game and I want to change the texture on the green pipes, then changing one pipe in the picture would change all the pipes on the picture, is what I mean. Obviously, changing the palette would impact everything in the picture, but I'm talking about pixel placement. Or do you simply create different tiles and then constantly repaint the picture when you make changes to the tile-set?