Ok, was just wondering
i know its going to be an uphill battle, but i enjoy working in this style and frankly i think that im a lot better at this than anything else, so ill have better luck moving away from realism in the soldiers/characters themselves
Final fantasy tactics did a fairly good job of keeping the actual drama going, at least for characters that mattered. With any luck i wont end up with vandal-hearts (rediculous fountain of red pixels followed by a wierd stretch-and-vanishing deal)
as death is concerned, and depending on how much the programmer (if i find one) wants to do, my plan is to have characters that have been wounded to 10% lose the ability to attack, at 0 they lose the ability to move more than 1 square per turn and their normal hp is replaced with a critical bar starting at (50% - excess damage). if the character is healed to 100% of the critical bar, he stands back up with (1 hp + excess healing points). if his critical bar is completely depleted, dead forever. if the excess damage done is more than 50% of your max hp, your are just killed outright, so make sure you dont put weakling troops where they can get smashed, or youll need to hire newer, weaker troops. i was also thinking that owning critically wounded enemies would give no experience, but it would give things like trophies etc. MAYBE it could be made so that wherever a wounded person moves there is a small trail of blood left, because that looked cool when the wounded wiegraf crawled out leaving blood behind before becoming a demon.
Oh and i have a question for the general masses : should the female set have the girls wearing similar uniforms so that calss identification is easy, or should they bbe wearing completely different uniforms to add to the variety?