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Pixel Art / Re: Skillbuttons, items and mockups
« on: May 08, 2010, 04:12:41 pm »
Bringing down the side of your sprites might help you out. Everything looks very very sterile. That's a perfect apple, I've yet to see one of those. Most apples are slightly asymmetrical, tip it and introduce some other colors into it.
This goes without saying, but practice drawing with pen(cil) and paper.
Use references as much as possible. See how other games handle items like yours.
This goes without saying, but practice drawing with pen(cil) and paper.
Use references as much as possible. See how other games handle items like yours.