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Messages - jmbcreativeart
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Pixel Art / Re: [WIP] JMBCreative Art's Pixel Progress
« on: June 04, 2012, 08:32:36 am »
Thanks a lot for all the amazing edits.

Here's the start of my spritesheet for the goblin as well as a 4-frame walk cycle. C&C always appreciated :)



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Pixel Art / Re: [WIP] JMBCreative Art's Pixel Progress
« on: May 27, 2012, 12:40:09 pm »
Thanks for pointing that out. :) I'll do some searching for color index and how to use it before returning to the sprite.

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Pixel Art / Re: Dirt with grass / plants
« on: May 27, 2012, 08:07:29 am »
Good job.

I think you need to establish a light source and add highlights/lighter values on the side facing that and shadow/darker values on the side turning away from it. Here's a really old, lo-contrast and not very well-rendered shading study I drew once that still might help you with placement of values.

A good practice routine and warm-up I use is to draw (pencil on paper) the three basic shapes - sphere, cube, cylinder - establishing a main light source and shading them in tone. Hope that helps :)



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Pixel Art / Re: [WIP] JMBCreative Art's Pixel Progress
« on: May 27, 2012, 07:44:27 am »
Thanks a lot for warm welcome and feedback. I will try to apply it to my future work. Beautiful version of the flower, Grimsane. But I've been told only to work in 16x16 (18x18 is allowed for the main characters).

Here it its in its original size. Must admit that it feels strange posting a 16x16 sprite - it's so tiny you can barely see it!  :). That's why I felt that I needed to post a zoomed in version. Have also drawn a draft for a goblin (know that the knife looks like a stick and will try to do something about it). Will post them both in their original size. As they are supposed to be in a retro MMO I am not quite sure about the context.




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Pixel Art / [WIP] JMBCreative Art's Pixel Progress
« on: May 26, 2012, 01:09:15 pm »
Hi,
being a traditional/concept artist I have recently been more and more fascinated by pixel art.

Today I drew my first draft for a sprite that may eventually be used in a game. After drawing this I've spent some time reading some pixel art tutorials online and have realized that there's much work left. Have one specific question but would be happy for any C&C on the sprite :)

- I'm aware that I need to add an outline and that I should make it smoother using AA. Have I got it right that AA is something you do manually, on a pixel-by-pixel level and not some tool/filter you find in the program? (I've used PS for this one)

Here's the first draft of my man-eating flower (16x16 as requested by the game designers):



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