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Messages - Daimoth
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91
Pixel Art / Skelly knight WIP
« on: March 27, 2014, 06:52:20 pm »




I figured I should get it critiqued before going any further.

It won't stay monochrome. Given its size I was decided not to adhere to strict anatomy.  Hopefully the shading on the metal parts is a bit more convincing than my previous effort.

Troubles:
  • foreshortening on the mallet thing.
  • Making the armor/weapon look dented and used, like it belongs on a character that's been dead for a long time.

92
Pixel Art / Re: Young woman sprite
« on: March 25, 2014, 05:07:29 pm »
Or just fill in the thigh gap altogether. Just a pixel or two.

I just wanted to say that it's awesome that you rolled with all the critique and made according adjustments.

93
Pixel Art / Re: SHMUP Progress
« on: March 25, 2014, 05:05:20 pm »
Your green ship could use quite a bit more contrast. Try making the dark shades darker, and the light shades lighter.

94
Pixel Art / Re: Platformer Character WIP w/ Sword Swing Animation
« on: March 19, 2014, 02:53:32 am »
I enjoy how well your sprite reads despite its relative simplicity. Impressive.

95
Pixel Art Feature Chest / Re: [WIP] Undead monster 1
« on: December 16, 2013, 09:18:40 pm »
Ah crap, duh! Highlights to indicate liquid.  :yell: But what did you mean by bingowing?




MvC = Marvel vs. Capcom (samples above), which I chose to borrow from (but not outright imitate) so I could use games in that style as reference material - and there are a bunch of them.

But the project I'm cutting my teeth on is more like a 2d Diablo, but with more harrowing subject matter. He's set in a world where everything has been affected by an addictive, mutagenic drug - this is what's seeping out of him.

Your rough of the knee plates is great. I gave him mutated grub-looking legs, but he stands on the point of the plates. I like the contrast of something so big and nasty standing on dainty little points. But I've yet to indicate how they're staying on while supporting his weight.

The "screws" on his belly I meant to remove. They were going to be the corners of a big, horrible mouth that opened for bigger attacks. But I decided that I liked his design enough without it. That's why his belly ended up so blank - I was saving that space.

Re: shading, for whatever reason I keep imagining the light source as being directly to the right rather than to the right and in the background/foreground.

Tried to keep this brief, but failed spectacularly. Sorry! I will update the sprite as soon as I have a spare moment.

96
Pixel Art Feature Chest / Re: [WIP] Undead monster 1
« on: December 15, 2013, 04:58:41 am »
Uh listen, I'm sure you meant well, but it's difficult not to interpret your advice as anything but "don't sprite anymore until you're better".

This sprite puts me at a grand total of four. And the other three are small. In other words, my anatomy's bad because this is one of my first pieces of art. And for what it's worth, I'm making my way through the Animator's Survival Kit. So hopefully in the coming months I'll have a stronger foundation.

So while I greatly appreciate the advice, I have absolutely no idea what to do with it other than "get better". And I am trying. Would you mind being a bit more specific? I can answer any questions you have about it.

97
Pixel Art Feature Chest / GR#150 - Undead Monster - Shading
« on: December 13, 2013, 06:32:29 am »


I've been staring at this one too long; I need some external insight

Notes:

The arms are still WIP; I wanted it be kind of like an (evil) MvC sprite; I plan to give him a third leg so that it balances like a tripod.

Stuff I'm struggling with:

His "knee"(?) guards are supposed to read like metal but I have no idea how to indicate that texture. I also want to have a green liquid dripping out at various points but I can't figure that out, either. The stuff coming from his belly button is my best attempt.

Any insight is appreciated.

98
Pixel Art Feature Chest / Re: Forest tileset..Tree problem [c+c]
« on: December 09, 2013, 12:41:24 am »
In terms of those little bush things, I'd shrink the leaves so you have more bits to play with to help sculpt it.

99
Pixel Art Feature Chest / Re: Slashing Animation
« on: December 06, 2013, 05:38:15 pm »
Regarding the whole p,agiarism thing, i posit that the Chasm animation is a logical place to start in terms of reference sbecause of its simplicity. Animation is intimidating, it is only natural to take small steps at first. I doubt this is he first or last time there will be Chasm like swing anims, tbh.

100
Pixel Art / Re: Sci-fi potion
« on: December 05, 2013, 04:07:33 am »
 I'm working toward a more serious, horror-tinged style, and you aren't the first to remark how cute my stuff is. Only thing for it is to keep moving forward, I think.

Your bubbles also make more sense than mine. Now that I've seen yours I'm not sure why I colored mine like that.

Many thanks again for the advice, I'll be back with an update later.

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