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Messages - Souly
Pages: 1 ... 4 5 [6] 7 8 ... 96

51
Pixel Art / Re: Abduction
« on: April 05, 2009, 07:28:41 pm »

Been trying to decide what to do with this perspective..


52
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 05, 2009, 06:57:37 pm »
It's official.
I'm no painter.


53
Pixel Art / Re: Abduction
« on: April 04, 2009, 09:44:09 pm »



54
Pixel Art / Abduction
« on: April 04, 2009, 08:24:05 pm »

I thought the heads seemed large.
or

Smaller? Or did they lose there character.

The mockup shows the oldest designs for the characters.
The tile sets are place holders, I'll start on buildings and stuff now to get my mind of the heads..

55
Pixel Art / Re: zabord bird
« on: April 02, 2009, 11:51:39 pm »
I like him though I didn't think the 1 pixel eyes cut it, they're too close in comparison to said sketch.

My quick edit may not even be legit but I liked him so I decided to edit it.

56
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 31, 2009, 12:53:01 am »
http://punky.ensellitis.com/music/destructive.mp3
Decided to try and make a song with noises and gunshots.

57
Pixel Art / Re: Revamping Hammerman
« on: March 30, 2009, 02:40:28 am »
That arm movement on the jump isn't convincing at all.

58
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 29, 2009, 06:19:41 am »

59
2D & 3D / Re: SkyMyst
« on: March 28, 2009, 04:57:18 am »
Well the clouds were coded by me.
So they are in no way decent for atmosphere.
The clouds shown in the video were made just to give the engine example a feel of movement.
The clouds will most likely be pastel colored and I'll make a nice attempt at a CG background or something.

I have a buddy who's helping me out.
We've been working over Skype so we can talk about ideas and work at the same time.
It seems to be working good, he knows what he's doing more then I do.

60
2D & 3D / Re: SkyMyst
« on: March 27, 2009, 06:24:20 pm »
The form of lift is that the rudder in the back is supposed to be carved minerals from the islands.
Thus the planes can control their height, the sails and propeller is what pushes them forward.
That's why originally the rudder was all fucked up so it looked like it was something carved.

I don't want the player to control any blimp plane, though I planned to make them in the game.
It just wouldn't be a playable airships, a blimp would pop in combat too easily so it's just going to be a technology used by enemies.

Also the way a blimp moves would be more straight, where as now the boat flies like a real plane kind of in game.

Pages: 1 ... 4 5 [6] 7 8 ... 96