Its all in style. There is really no way to compare any of the cell-shaded games that come to mind such as Jet Grind(Set) Radio, Fear Effect, XIII, Okami (I think that's what it's called), and Zelda. They all have completely and utterly different styles which provoke different feelings among people. It's like comparing Salvadore Dali to Leonardo da Vinci; they were both artists, but they had styles that could not be compared to one another.
As for the gameplay of WW, It was awesome, but the sailing was tedious and the rewards didn't seem rewarding enough: Go through a dungeon to get a treasure chart that leads to 200 rupees that you'll never spend. It was also a bit short for me, but everything else had a tangy zip. The story was also one of the more coherent ones in the Zelda series to me.